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Artillery Strike: Difference between revisions

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#REDIRECT [[Artillery Strike - Missile Shower]]
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Set the Destroyer on the ground and select an area around the map using the cross-hair to be bombarded with missiles (requires 5 cannonballs).
|}
 
<br>
 
== Prerequisites  ==
 
{{PreStart}}
{{PreRow|Class=Chung|Master=5|SP=80|Skill=N/A|Req=N/A}}
{{PreEnd}}
 
<br>
 
== Skill Information  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="6" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="6" | 30
| style="border-style: solid; border-width: 1px;" rowspan="6" |
<br>15 seconds<br> <br>
 
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% per missile
| style="border-style: solid; border-width: 1px;" rowspan="6" | 11s
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | ???% per missile
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | ???% per missile
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 351% per missile
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 417% per missile
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | 483% per missile
|}
<br>
 
== Tips and Details ==
 
*To aim, hold down the skill key after activation (e.g. if you have Artillery Strike assigned to the A key, hold A) and then use the arrow keys to aim with the cross-hair. If the cross-hair is blue, you are free to release the skill key and fire.
*You can only direct the crosshair infront of you, can't aim backwards. The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
*Oddly enough, the crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
*The range of the skill is limited, indicated by a red cross-hair. Releasing the skill key while the cross-hair is red will cancel the skill; no cannonballs are consumed and 100MP is recovered.
*Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
*The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
*This is the second skill in Elsword to feature target shooting, after [[Hell Drop]].
*When first released, a bug caused the skill to be locked, preventing players from using the skill. This was fixed a few days later.
*<b> Everyone can see your crosshair. </b>
*Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.
 
 
<br>
{{DCSkills}}
 
[[Category:Chung_Skills]]
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