ElEditors, Interface administrators, Administrators
85,550
edits
m (Text replacement - "\{\{!\}\}(.*) align="?center"?([^{|]*)\{\{!\}\} '''([^']*)'''" to "!$1$2{{!}} $3") |
m (Text replacement - "\[\[Explosion[_ ]Trap([^]]*)\]\]" to "Explosive Trap$1") |
||
Line 72: | Line 72: | ||
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | [[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]] | ||
*While active, Rena hands will glow, and you cannot recharge MP by standing still. | *While active, Rena hands will glow, and you cannot recharge MP by standing still. | ||
**[[ | **[[Explosive Trap]]s will not explode on impact with [[Delayed Fire]] activated. | ||
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | *If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. | ||
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[ | **Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosive Trap]]s and will stay on the ground, which can be remote detonated by using the Active again. | ||
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot. | **Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot. | ||
***'''HOWEVER''', total number of stack on multiple targets will always be 5. | ***'''HOWEVER''', total number of stack on multiple targets will always be 5. | ||
Line 80: | Line 80: | ||
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | **Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves. | ||
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8. | *The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8. | ||
**This includes [[ | **This includes [[Explosive Trap]]s. | ||
**The maximum percentage multiplier possible is 10. | **The maximum percentage multiplier possible is 10. | ||
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air. | *[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air. |