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Delayed Fire/fr: Difference between revisions

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m
Text replacement - "\[\[Explosion[_ ]Trap([^]]*)\]\]" to "Explosive Trap$1"
m (Text replacement - "\{\{!\}\}(.*) align="?center"?([^{|]*)\{\{!\}\} '''([^']*)'''" to "!$1$2{{!}} $3")
m (Text replacement - "\[\[Explosion[_ ]Trap([^]]*)\]\]" to "Explosive Trap$1")
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[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
**[[Explosive Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosive Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot.
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
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**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8.
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground. For example if there are 3 stacks on a target and 5 traps on the ground, the percent multiplier will be 8.
**This includes [[Explosion Trap]]s.
**This includes [[Explosive Trap]]s.
**The maximum percentage multiplier possible is 10.
**The maximum percentage multiplier possible is 10.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.