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Rising Falcon: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Risingfalcon.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Risingfalcon.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[ | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick. | ||
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== Additional Notes == | == Additional Notes == | ||
*You can chain this to her normal combo's before the final hit to make this into a longer chain. | |||
*After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing. | |||
*Rena is invulnerable during the first two cartwheels, but not during the final drop kick. | |||
==Trivia== | |||
*Dark Elves of [[Velder]] utilizes Rising Falcon, however instead of attacking it goes in the opposite direction; they mainly use it as a defensive ability. Additionally, the Dark Elves are invulnerable during the first two cartwheels, but not during the third drop. | |||
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{{ReSkills}} | {{ReSkills}} |