Siege Shelling: Difference between revisions
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__NOTOC__{{Languages|Siege Shelling}} | |||
{{#ev:youtube|Qs-KCEBEf9k|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| | | [[File:SiegeShelling.png]] | ||
| | | {{SkillType|A}} Siege Mode Stance | ||
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration) | |||
*{{CZ}} key: Melee Cannon Attack (Ends Skill) | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |||
<br> | |||
== Requirements == | |||
{{ADSquareSkill}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! Class !! Level Required | |||
|- | |||
| [[Chung]] || 10 | |||
|} | |||
<br> | |||
== Skill Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan="3" | Mode !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown | |||
|- | |||
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby | |||
|- | |||
! Normal !! Final !! Chance !! Amount | |||
|- | |||
| colspan=16 | '''Normal''' | |||
|- | |||
| {{PvE}} || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| {{PvP}} || 190% || 190% || 113% || 154% | |||
|- | |||
| colspan=16 | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| {{PvP}} || 229% || 229% || 136% || 185% | |||
|} | |} | ||
<br> | |||
== | == [[Skill Traits]] == | ||
{{ | {{Traits|Chung|Scare Chase|Enhanced, Persistent||5}} | ||
<br> | |||
== | == Total Damage == | ||
{|cellpadding="5" | {{Damage | ||
|dmg=420, 637 | |||
|pvp_dmg=136, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinish | |||
}} | |||
{{Damage | |||
|dmg=420*1.17, 637 | |||
|pvp_dmg=136*1.17, 229 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|prefix=zfinishcent | |||
}} | |||
{{Damage | |||
|dmg=420, 573 | |||
|pvp_dmg=136, 185 | |||
|hits=0, 1 | |||
|hits_max=6, 1 | |||
|enhanced=true | |||
|passive1=Modified Warhead | |||
|prefix=xfinish | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]] ([[Centurion]]) | |||
|- | |- | ||
! | ! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) !! colspan=2 | Normal !! colspan=2 | Enhanced (Trait) | ||
! | |||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
| | ! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish | ||
| | |- | ||
| | | {{PvE}} | ||
| | | {{#var: zfinish_range_total_damage}} || {{#var: xfinish_range_total_damage}} || {{#var: zfinish_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced}} | ||
| | | {{#var: zfinishcent_range_total_damage}} || {{#var: xfinish_range_total_damage_passive1}} || {{#var: zfinishcent_range_total_damage_enhanced}} || {{#var: xfinish_range_total_damage_enhanced_passive1}} | ||
| | |- | ||
| {{PvP}} | |||
| {{#var: zfinish_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_pvp}} || {{#var: zfinish_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_pvp}} | |||
| {{#var: zfinishcent_range_total_damage_pvp}} || {{#var: xfinish_range_total_damage_passive1_pvp}} || {{#var: zfinishcent_range_total_damage_enhanced_pvp}} || {{#var: xfinish_range_total_damage_enhanced_passive1_pvp}} | |||
|} | |||
*Does not account for splash damage. | |||
*Does not include '''Cannon Hit'''. | |||
*Damage ranges from 0 to 6 non-final {{CX}} inputs. | |||
*'''Centurion''''s total damage becomes indefinite with [[Awakened Will: Tactical Trooper]]. | |||
<br> | |||
== Related Skills == | |||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | |||
|- | |||
| valign="top" | | |||
===[[Fatal Phantom]]=== | |||
{{SkillTable | |||
|i=1| | |||
SI_RemodelMag.PNG; Remodel Magazine; | |||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
}} | |||
| valign="top" | | |||
===[[Centurion]]=== | |||
{{SkillTable | |||
|i=1| | |||
ConvertedWarhead.png; Modified Warhead; | |||
Reload.png; Reload Mastery; | |||
MAM.png; Mobile Shelling; | |||
TTTrans4.png; Awakened Will: Tactical Trooper; | |||
Cet2.PNG; Kinetic Bombardment; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits. | ||
* | *Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack. | ||
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage. | |||
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies. | |||
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing. | |||
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]]. | |||
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}. | |||
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]]. | |||
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]]. | |||
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo, thanks to [[Awakened Will: Tactical Trooper]]. | |||
*None of the hits of this skill will grant you any MP, including for your Pet. | |||
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill. | |||
<br> | |||
== Trivia == | |||
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well. | |||
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance. | |||
<br> | |||
{{ | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|-TBqO-6-Ggk|300}} | |||
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]]. | |||
|} | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 02/09/2012 || 08/04/2012 || colspan=2 align="left" | | |||
*'''Siege Shelling''' added. | |||
|- | |||
| 03/29/2012 || - || colspan=2 align="left" | | |||
*{{nerf|Decreased height range by 45°.}} | |||
|- | |||
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" | | |||
*{{buff|Chance to not consume cannonballs added.}} | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
*{{buff|Range increased and angles changed.}} | |||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Skill note effect doubled from 15% to 30%.}} | |||
*Fires tangible projectiles. | |||
|- | |||
| rowspan=2 | 07/17/2014 || rowspan=2 | - || colspan=2 align="left" | | |||
*Range error fixed. | |||
|- | |||
| align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | |||
|- | |||
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | |||
*{{buff|Initial casting motion speed increased.}} | |||
|- | |||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | |||
*{{nerf|'''Persistent''' KD reduction decreased.}} | |||
|- | |||
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" | | |||
*Fixed issue where Reload is not affected by Skill Trait. | |||
|- | |||
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*{{buff|'''Reload''' and '''Strike''' damage increased.}} | |||
*{{nerf|'''Shot''' damage decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|} | |||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|KR=고정 포격 |KRName=Siege Shelling | |||
|FR=Cible fixe |FRName=Target Lock | |||
|UK=Target Lock | |||
|JP=砲撃モード|JPName=Shelling Mode | |||
|CN=固定炮击 |CNName=Fixed Shelling | |||
|DE=Festes Ziel |DEName=Target Lock | |||
|ES=Objetivo fijado |ESName=Target Lock | |||
|IT=Bersaglio Fisso |ITName=Target Lock | |||
|PL=Stały Cel |PLName=Fixed Target | |||
|BR=Bombardeio |BRName=Bombing | |||
}} | |||
<br> | |||
{{SkillNav - Chung}} |