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Burning Rush: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
__NOTOC__{{Languages|Burning Rush}}
<div style="float: right;">{{#ev:youtube|pNTzUJIdyRQ|400}}</div>
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| [[File:RActive1.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Runs straight forward, knocking any enemies that you touch far away. You will be in [[Stoic]] while Burning Rush is active.
| {{SkillType|A}} Charge forward while in Super Armor status to send enemies flying.
|}
|}
<br>


== Requirements ==




== Prerequisites  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{{PreStart}}
|-
{{PreRow|Class=Raven|Master=1|SP=15|Skill=-|Req=-}}
! Class          !! Master !! Level Required !! SP Cost per Level !! Alternative
{{PreEnd}}<br>
|-
| [[Raven]] || Lv. 20 || 5              || 2                || [[Breaking Fist]]
|}
<br>


== Skill Information  ==
== Skill Information  ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5"
|-
! Skill Level !! Level Required !! Damage (Physical) !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="3" | 5 || 376% || rowspan="21" | 20 MP || rowspan="21" | 4 Seconds
|-
| align="left" | 2 || 384%
|-
| align="left" | 3 || 392%
|-
| align="left" | 4 || 6 || 401%
|-
| align="left" | 5 || 8 || 409%
|-
| align="left" | 6 || 10 || 418%
|-
| align="left" | 7 || 12 || 426%
|-
| align="left" | 8 || 14 || 435%
|-
| align="left" | 9 || 16 || 443%
|-
| align="left" | 10 || 18 || 452%
|-
| align="left" | 11 || 20 || 460%
|-
| align="left" | 12 || 22 || 469%
|-
| align="left" | 13 || 24 || 477%
|-
| align="left" | 14 || 26 || 485%
|-
| align="left" | 15 || 28 || 494%
|-
| align="left" | 16 || 30 || 505%
|-
| align="left" | 17 || 32 || 511%
|-
| align="left" | 18 || 34 || 519%
|-
| align="left" | 19 || 36 || 528%
|-
|-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
| align="left" | 20 (M) || 38 || 536%
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Initial MP Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Continuous MP Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px" | 1 (MAX)
| align="left" | 21 || -* || 545%
| style="border-style: solid; border-width: 1px" |  10 MP
| style="border-style: solid; border-width: 1px" | 40 MP
| style="border-style: solid; border-width: 1px" | 200%<br>
|}
|}
<br>


== [[Skill Notes|Skill Note]]  ==
<center>{{quotation|Hm, what? Running is too hard for you? It's not fun? Then, you must improve your breathing technique! Try it now! Wooo Saaaaa! -Kun Nuri}}</center>
'''Name:''' The Running Man (NA) / (신나는 달리기-"Exciting Jog")
'''Description:''' Cooldown increased by 4 seconds and MP usage halved.
<br>
<br>


== [[Skill Note]]  ==
==Tips and Details==
75% MP less used, 10MP initial use, more speed while activated.
*'''Burning Rush''' can be a very useful catching skill due to its quick activation, Super Armor, and low MP cost. After launching, you can catch your target with skills or combos.
<br>
<br>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|H5kJSFzZEWE|300}}
|Between its initial release and the 03/29/2012 KR Patch, [[Raven]] would dash forward for as long as the skill key is held down. While he was running, he will knock away any enemy in his path.
|}
<br>


== Trivia ==
==Updates==
* Burning Rush is unique in that it's one of the only Actives, if not ''the'' only Active that can be canceled into another Active, Special Active, or Buff while the skill is still being held down, making it useful for catching or extending the range of certain skills. For example, when Burning Rush is tapped, [[One Flash]] can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 08/06/2009 || 08/03/2011 || colspan=2 align="left" |
*'''Burning Rush''' added.
|-
| 03/29/2012 || - || align="left" |
*{{nerf|Added cooldown time.}}
|-
| 11/07/2013 || 02/12/2014 || align="left" |
*{{buff|'''Damage''' increased.}}
*Skill note effect changed.
|-
| 08/06/2015 || 01/13/2016 || align="left" |
*'''Burning Rush''' deleted, functionality given to [[Over Taker]]'s new >>ZX combo.
|}
<br>


{{RaSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|KR=버닝 러시        |KRName=Burning Rush
|FR=Chasse enflammée |FRName=Inflamed Hunt
|CN=燃烧列车 |CNName=Burning Train
}}
<br>


[[Category:Raven_Skills]]
[[Category:Deleted Skills]]
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