EMP Shock: Difference between revisions
From Elwiki
no edit summary
Shironsaki (talk | contribs) No edit summary |
|||
Line 5: | Line 5: | ||
|- | |- | ||
| [[File:AddSkill11.png]] | | [[File:AddSkill11.png]] | ||
| '''[Special Active]''' | | '''[Special Active]''' Generates a strong electromagnetic pulse. | ||
Enemies' MP will be burned and their skills will receive cooldown.<br> | |||
Even if the enemy is outside the initial blast, as long as they are within the range of 700 ~ 1200 of the skill, they will receive half of the damage and MP reduction/cooldown extension.<br> | |||
(Can also be used in mid-air) | |||
|- | |- | ||
| | | | ||
Line 90: | Line 93: | ||
== Tips and Details == | == Tips and Details == | ||
[[File:EMPFields.png|thumb|300px|Range of fields.]] | [[File:EMPFields.png|thumb|300px|Range of fields.]] | ||
*Cooldown extension applies to all skills in skill slots. | *Cooldown extension applies to all skills in skill slots. | ||
**If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''. | **If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''. | ||
Line 106: | Line 108: | ||
**Changed so Cooldown doesn't exceed Skill's reuse time. | **Changed so Cooldown doesn't exceed Skill's reuse time. | ||
**Fixed issue of hitbox size being different than debuff area size. | **Fixed issue of hitbox size being different than debuff area size. | ||
<br> | |||
==Alternative Names == | ==Alternative Names == | ||
Line 114: | Line 117: | ||
<br> | <br> | ||
{{PTSkills}}{{ATSkills}}{{TTracerSkills}} | {{PTSkills}}{{ATSkills}}{{TTracerSkills}} | ||
[[Category:First Job MP2 Tier Skills]] | [[Category:First Job MP2 Tier Skills]] |