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EMP Shock: Difference between revisions

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| [[File:AddSkill11.png]]
| [[File:AddSkill11.png]]
| '''[Special Active]''' Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds, as long as they are within the range of 700 ~ 1200 of the skill, they will receive 50% of damage and MP reduction/cooldown extension.
| '''[Special Active]''' Generates a strong electromagnetic pulse.  
Enemies' MP will be burned and their skills will receive cooldown.<br>
Even if the enemy is outside the initial blast, as long as they are within the range of 700 ~ 1200 of the skill, they will receive half of the damage and MP reduction/cooldown extension.<br>
(Can also be used in mid-air)
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== Tips and Details ==
== Tips and Details ==
[[File:EMPFields.png|thumb|300px|Range of fields.]]
[[File:EMPFields.png|thumb|300px|Range of fields.]]
*'''EMP Shock''' can also be activated in mid air.
*Cooldown extension applies to all skills in skill slots.
*Cooldown extension applies to all skills in skill slots.
**If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''.  
**If a skill already has cooldown, the cooldown will be extended if hit by '''EMP Shock'''.  
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**Changed so Cooldown doesn't exceed Skill's reuse time.
**Changed so Cooldown doesn't exceed Skill's reuse time.
**Fixed issue of hitbox size being different than debuff area size.
**Fixed issue of hitbox size being different than debuff area size.
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==Alternative Names ==
==Alternative Names ==
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<br>
{{PTSkills}}{{ATSkills}}{{TTracerSkills}}
{{PTSkills}}{{ATSkills}}{{TTracerSkills}}
[[Category:First Job MP2 Tier Skills]]
[[Category:First Job MP2 Tier Skills]]
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