Metal Dust Aura: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Metal Dust Aura''' reduces [[KD]] by 1 per hit.
*[[Metal Dust Aura]] reduces [[KD]] by 1 per hit.
**However, it still gives MP and awakening to the opponent per hit, so it might be wise to combine it with Dark III.
**However, it still gives MP and awakening to the opponent per hit.
*Although damage is continuous, there is a hitstun only on the initial hit.
*Although damage is continuous, there is a hitstun only on the initial hit.
**If the skill hits an opponent while Eve was stopped by a special active's freeze frames, she can immediately move.
**If the skill hits an opponent while Eve was stopped by a special active's freeze frames, she can immediately move.
**If an opponent affected by stun is hit [[Metal Dust Aura]], the stun effect will be removed and the said opponent can immediately move.
*It is mainly used to fill up the Awakening Gauge quickly.
*It is mainly used to fill up the Awakening Gauge quickly.
*As of a certain update, the DoT damage no longer breaks reactor objects, such as doors, boxes, chests, Harpoon triggers and such. This was reverted with the fields update.
*As of a certain update, the DoT damage no longer breaks reactor objects, such as doors, boxes, chests, Harpoon triggers and such. This was reverted with the fields update.
*The range of the skill is more or less the range of a Z attack.
*The range of the skill is more or less the range of a Z attack.
*'''Metal Dust Aura''' should not be used against bosses as it contributes to aggro hits.
*[[Metal Dust Aura]] should not be used against bosses as it contributes to aggro hits.
*The DoT can activate counter attacks, but you will not flinch as you would when you hit counter initially.
*The DoT can activate counter attacks, but you will not flinch as you would when you hit counter initially.
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