Burning Rush: Difference between revisions

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__NOTOC__
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<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Runs straight forward, knocking any enemies that you touch far away. You will be in [[Stoic]] while Burning Rush is active.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br>
(In the 3/29 Update, Burning Rush has been given a 3 Second cooldown)
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<br>
 
== Requirements ==
 
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== Prerequisites ==
|-
{{PreStart}}
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
{{PreRow|Class=Raven|Master=1|SP=15|Skill=-|Req=-}}
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
{{PreEnd}}<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
 
|-
== Skill Information ==
| [[Raven]]
| <center>Lv5</center>
| <center>15SP</center>
|}
<br>
== Skill Information ==


{| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5"
{| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5"
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! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  Skill Level  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Skill Level</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  Initial MP Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Cooldown (KR)</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  Continuous MP Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Initial MP Usage</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  Physical Damage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Continuous MP Usage</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  <center>Physical Damage</center>
|-
|-
| style="border-style: solid; border-width: 1px" |  1 (MAX)  
| style="border-style: solid; border-width: 1px" |  <center>1 (M)</center>
| style="border-style: solid; border-width: 1px" |  10 MP
| style="border-style: solid; border-width: 1px" |  <center>3 Seconds</center>
| style="border-style: solid; border-width: 1px" |  40 MP
| style="border-style: solid; border-width: 1px" |  <center>10MP</center>
| style="border-style: solid; border-width: 1px" |  200%<br>
| style="border-style: solid; border-width: 1px" |  <center>40MP</center>
| style="border-style: solid; border-width: 1px" |  <center>200%</center>
|}
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