Burning Rush: Difference between revisions
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<div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div> | <div style="float: right;">{{#ev:youtube|H5kJSFzZEWE|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]] | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:RActive1.png]] | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Raven runs forward while in [[Stoic]], sending all enemies flying away when in his path.<br> | ||
(In the 3/29 Update, Burning Rush has been given a 3 Second cooldown) | |||
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<br> | |||
== Requirements == | |||
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== | |- | ||
{ | | align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement''' | |||
|- | |||
== Skill Information | | [[Raven]] | ||
| <center>Lv5</center> | |||
| <center>15SP</center> | |||
|} | |||
<br> | |||
== Skill Information == | |||
{| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5" | {| style="border-collapse: collapse" border="1" cellspacing="0" cellpadding="5" | ||
|- | |- | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>Skill Level</center> | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Initial MP Usage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>Cooldown (KR)</center> | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Continuous MP Usage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>Initial MP Usage</center> | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Physical Damage | ! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>Continuous MP Usage</center> | ||
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>Physical Damage</center> | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px" | 1 ( | | style="border-style: solid; border-width: 1px" | <center>1 (M)</center> | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | <center>3 Seconds</center> | ||
| style="border-style: solid; border-width: 1px" | | | style="border-style: solid; border-width: 1px" | <center>10MP</center> | ||
| style="border-style: solid; border-width: 1px" | 200%< | | style="border-style: solid; border-width: 1px" | <center>40MP</center> | ||
| style="border-style: solid; border-width: 1px" | <center>200%</center> | |||
|} | |} | ||