Sharpshooter Syndrome: Difference between revisions
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__NOTOC__{{Languages|Sharpshooter Syndrome}} | |||
{{ForceSkillTabs | |||
|Character=Chung | |||
}} | |||
{{#ev:youtube|FoQORn-dUs4|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | |||
|- | |||
| [[File:SI POCALADBOLG.png]] | |||
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies. | |||
|- | |||
| | |||
| {{SkillText|True|SpeedDamage}} | |||
|} | |||
<br> | |||
{{clearfix}} | |||
== Requirements == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! Class !! Level Required | |||
|- | |||
| [[Shooting Guardian]] || 25 | |||
|} | |||
<br> | |||
{| cellpadding="5" style="border-collapse: collapse; | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- | |||
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration | |||
|- | |||
| colspan="9" | '''Normal''' | |||
|- | |||
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | |||
|- | |||
| {{PvP}} || 96% || 10% | |||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | |||
|- | |||
| {{PvP}} || 107% || 10% | |||
|} | |||
<br> | |||
=== Affected Commands === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]] | |||
|- | |||
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}} | |||
|- | |||
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}} | |||
|- | |||
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} || | |||
|- | |- | ||
| | | || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} || | ||
| | |||
|} | |} | ||
<br> | <br> | ||
== | == [[Skill Traits]] == | ||
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}} | |||
<br> | |||
== Total Damage == | |||
{{Damage|true|Chung | |||
|dmg=561 | |||
|pvp_dmg=107 | |||
|hits=7 | |||
}} | |||
<br> | |||
{{ | == Tips and Details == | ||
{{ | [[File:Headshot.png|thumb|Head Shot Icon]] | ||
{{ | *When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage. | ||
**If a shot has double damage properties, a Head Shot icon will appear above the target. | |||
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | |||
**This does not affect skills. | |||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | |||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff. | |||
<br> | <br> | ||
== | == Trivia == | ||
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | |||
<br> | |||
{| | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |- | ||
| | | 01/27/2011 || 06/27/2012 || colspan=2 align="left" | | ||
| | *'''Sharpshooter Syndrome''' added. | ||
| | |||
| colspan= | |||
|- | |- | ||
| | | 07/28/2011 || - || colspan=2 align="left" | | ||
| | *{{buff|Increased buff duration.}} | ||
*{{buff|MP Usage decreased.}} | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| | | 03/29/2012 || - || colspan=2 align="left" | | ||
| | *{{buff|'''Damage''' increased.}} | ||
| | *{{buff|Drags target towards center.}} | ||
| | |||
| | |||
|- | |- | ||
| | | 02/14/2013 || - || colspan=2 align="left" | | ||
*{{buff|'''Damage''' increased.}} | |||
| | *{{buff|Critical Rate and Accuracy increased.}} | ||
| | *{{buff|Added chance to inflict Head Shot status.}} | ||
| | |||
|- | |- | ||
| | | 07/10/2014 || - || colspan=2 align="left" | | ||
| | *{{buff|'''Damage''' increased.}} | ||
| | *{{buff|Cooldown decreased from 26 to 18 seconds.}} | ||
| | *{{buff|MP cost decreased to 150.}} | ||
*Skill effect revamped. | |||
|- | |- | ||
| | | 02/05/2015 || - || colspan=2 align="left" | | ||
| | *{{nerf|Critical Rate Increase decreased.}} | ||
| | *{{nerf|Add. Damage decreased.}} | ||
| | *{{nerf|Duration decreased.}} | ||
| | |||
|- | |- | ||
| | | 04/20/2015 || - || colspan=2 align="left" | | ||
| | *{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | ||
| | |- | ||
| | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
| | *{{nerf|Sharpshooter buff effects decreased.}} | ||
*{{nerf|Duration decreased.}} | |||
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]]. | |||
*Skill effect revamped. | |||
|- | |||
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | |||
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command. | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
*{{buff|Critical Rate Increase increased.}} | |||
*{{buff|Add. Damage increased.}} | |||
*{{buff|Duration increased.}} | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 02/22/2018 || 04/18/2018 || align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
| align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*{{buff|Magical Attack Increase effect added.}} | |||
*{{buff|Action Speed Increase effect added.}} | |||
*{{nerf|Critical Rate Increase effect removed.}} | |||
*{{nerf|Add. Damage Increase effect removed.}} | |||
|- | |||
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" | | |||
*{{nerf|No longer applies buff to allies.}} | |||
|- | |||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | |||
*Fixed Awakening Cast speed slowing down. | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{buff|Applies buff to allies.}} | |||
|} | |} | ||
<br> | <br> | ||
== | == Alternative Names == | ||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|KR=샤프슈터 신드롬 |KRName=Sharpshooter Syndrome | |||
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome | |||
{{ | |JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome | ||
|CN=综合神枪 |CNName=Comprehensive Gunslinger | |||
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome | |||
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome | |||
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome | |||
|PL=Syndrom Snajpera |PLName=Sniper Syndrome | |||
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome | |||
}} | |||
<br> | |||
{{SkillNav - Shooting Guardian}} |