Vibe Shot: Difference between revisions
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__NOTOC__{{Languages|Vibe Shot}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:GrandArcherPassive2.png]] | |||
| | | {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! Class !! Level Required | |||
|- | |- | ||
| [[Grand Archer]] | | [[Grand Archer]] || 60 | ||
| | |||
| | |||
|} | |} | ||
<br> | |||
== Skill Information | == Skill Information == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives) | ||
! | |||
! | |||
! | |||
|- | |- | ||
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown | |||
|- | |- | ||
| | | colspan=9 | {{PvE}} | ||
|- | |- | ||
| | | align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
| | |||
| | |||
|- | |- | ||
| | | align="left" | 2 || 66 || 11% || 11% || 25% || 3% | ||
| | |||
| | |||
|- | |- | ||
| | | align="left" | 3 || 68 || 13% || 13% || 30% || 5% | ||
| | |- | ||
| | | align="left" | 4 || 99 || 15% || 15% || 35% || 7% | ||
|}<br> | |- | ||
| colspan=9 | {{PvP}} | |||
|- | |||
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | |||
|- | |||
| align="left" | 2 || 66 || 11% || 11% || 25% || 3% | |||
|- | |||
| align="left" | 3 || 68 || 13% || 13% || 30% || 5% | |||
|- | |||
| align="left" | 4 || 99 || 15% || 15% || 35% || 7% | |||
|- | |||
|} | |||
<br> | |||
==Related Skills== | |||
{{SkillTable| | |||
RenaSkill1.png; Backflip Shot; | |||
RenaSkill7.png; Siege Mode; | |||
SnipingRangerSkill1.png; Arc Shot; | |||
SnipingRangerSkill5.png; Shooting Magnum; | |||
GrandArcherSkill1.png; Stigma Shot; | |||
GrandArcherSkill8.png; Point Fire; | |||
SnipingRangerSkill1.png; Arc Shot/Mod; | |||
SnipingRangerSkill5.png; Shooting Magnum/Mod; | |||
}} | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* [[ | *The vibrations count as commands and do not inflict hitstun. | ||
** | *The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit. | ||
* | *The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]]. | ||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" | | |||
*'''Vibe Shot''' added. | |||
|- | |||
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" | | |||
*{{buff|MP Gain Increase effect added upon activation.}} | |||
|- | |||
| 06/25/2014 || - || colspan=2 align="left" | | |||
*Damage fixed to deal the damage written. | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
*{{nerf|Activation Chance decreased.}} | |||
*{{nerf|MP Gain Increase when attacking decreased.}} | |||
|- | |||
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | |||
*{{buff|Hitstun increased.}} | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*Tooltip error fixed. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | |||
*{{nerf|Hitstun removed.}} | |||
|- | |||
| 04/05/2018 || - || colspan=2 align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | |||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Activation Chance increased.}} | |||
|- | |||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | |||
*{{nerf|Reactivation Cooldown added.}} | |||
*Now counts as a command. | |||
|- | |||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*{{buff|'''Critical Increase''' effect added.}} | |||
*{{buff|'''Maximize Increase''' effect added.}} | |||
|} | |||
<br> | |||
{{ | == Alternative Names == | ||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Rena}} | |||
|KR=진동 사격|KRName=Vibration Shot | |||
|FR=Flèche vibrante |FRName=Vibrating Arrow | |||
|UK=Vibrating Arrow | |||
|JP=振動射撃 |JPName=Vibrating Shot | |||
|CN=震动射击 |CNName=Vibrating Shot | |||
|DE=Vibrierender Pfeil |DEName=Vibrating Arrow | |||
|ES=Flecha vibradora |ESName=Vibrating Arrow | |||
|IT=Freccia Vibrante |ITName=Vibrating Arrow | |||
|BR=Disparo Vibratório |BRName=Vibrating Shot | |||
|PL=Wibrująca Strzała |PLName=Vibrating Arrow | |||
}} | |||
<br> | |||
{{SkillNav - Grand Archer}} |