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<!--Can refer to Template:SkillTextCN-->
<noinclude>
{{#switch: {{{1|}}}
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information.
<!-- Elsword's Mechanics -->
Use the sections instead of editing the entire page at once to prevent possible editor slowdown.
 
== Elsword ==
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Boosts attack power when Destruction is active
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*Reduces mana consumption and boosts mana gain when Vitality is active
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | CruelSlayer=
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/ModA|A]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/ModA|A]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/ModA|A]])
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
}}<noinclude>
When the passive activates, the MP cost of the next active is reduced.
== Aisha ==
  | BrutalSlayer=
</noinclude>{{#switch: {{{1|}}}
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
 
<!-- Aisha'a Mechanics -->
   | Memorize =
   | Memorize =
'''[[Aisha's Features|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) Press '''V''' to activate the memorized skills in order.
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
  | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
  | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
  | Merus= {{color|#F9CEFD|[Merus Skill]|b=1}}
}}<noinclude>


<!-- Rena's Mechanics -->
== Rena ==
</noinclude>{{#switch: {{{1|}}}
   | Nature =
   | Nature =
'''[[Rena's Features|<font color="00FF24">NF Consumption</font>]]'''
'''[[Nature's Force System|{{color|#00d921|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
 
}}<noinclude>
<!-- Raven's Mechanics -->
== Raven ==
  | Evasive =
</noinclude>{{#switch: {{{1|}}}
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core while awakened).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP for additional damage
*Uses HP to increase.
*Activate by repeated presses of the skill key
*Activate by repeated presses of the skill key.
*Attack power increases by 5% for 10 seconds.
*Attack power +5% for 10 seconds.
 
}}<noinclude>
<!-- Eve's Mechanics -->
== Eve ==
</noinclude>{{#switch: {{{1|}}}
  | CoreActivation=
'''[[Core Release|{{color|#FF4444|Core Activation Skill}}]]'''
*Successful attack made during Awakening will activate the Core Attack.
  | QueensCall=
[[Queen's Potential|{{Color|#FF85CA|[Queen's Call - {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}]|b=1}}]]
*Activate Skill from summoned {{#switch: {{{2|}}}|All=Century, Oberon, Ophelia|Oberon=Oberon|Ophelia=Ophelia}}.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skills'''</font>
{{color|#33FFFF|Force Field Skill|b=1}}
*{{{ForceField|Skill reacts to Force Fields}}}
*{{#switch:{{{2|}}}
    | EnergyNeedles=When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
*When Fusion Field is activated, electric needles damage and numbers increase.
    | #default=Skill reacts to Force Fields.
  }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
*Skill reacts to multiple Force Fields
{{#switch:{{{2|}}}
    | FinalStrike=
*Affected by Force Field if active (Giant Force Field + Normal Force Field)
*Amplification Field (Red Field): Fires giant beam that joins with giant field.
*Spectrum Field (Blue Field): Multiple beams fire and join with giant field to deal multi-hit.
*Reactive Field (Green Field): Fires multiple homing electric spears in the middle of giant field.
*Fusion Field: Generate 4 giant fields, fires multiple homing electric spears from the middle.
    | #default=
*Skill reacts to multiple Force Fields.
}}
}}<noinclude>


<!-- Chung's Mechanics -->
== Chung ==
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|[[Freiturnier|Cannonball Consumption]]|b=1}}
*Uses {{{2|}}}
{{#switch:{{{2|}}}
    | 1=
*Uses 1 cannonball
    | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
    | ChaosCannon=
*Uses 1 cannonball
*Can use 2 additional cannonballs to fire once more (up to twice)
    | FatalCannon=
*Uses 1 enhanced cannonball
    | #default=
*Uses {{{2|}}} cannonballs
}}
}}<noinclude>


<!-- Ara's Mechanics -->
== Ara ==
</noinclude>{{#switch: {{{1|}}}
  | AdditionEnergy =
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
  | AdditionalEnergy =
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{{2|}}} Energy
*{{#switch:{{{2|}}}
    | all=
*Consumes all Energy (at least 1 Energy required)
    | FlyingKite=Costs 10 Energy<br>(Additional hits only occur for energy obtained in Eun Mode)
    | 6=All (Minimum 6)
    | #default=Costs {{{2|}}} Energy
    }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
    | SteelBody=
*When used for Energy Conversion, Energy Consumption is decreased by 1
    | 0=
*No Energy consumed if used for Energy Conversion
    | 1=
*1 Energy consumed if used for Energy Conversion
  }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Possible to use another skill before last hit. Gain {{{2|}}} energy upon successful hit.
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Darin 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Stance Arts'''</font>
{{color|#00d921|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm]]
       | 4=[[Dragon Stance 4 : Moonlight Slash]]
       | 4=[[Dragon Stance 4: Moonlight Slash]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw]]
       | 2=[[Tiger Stance 2: Tiger Claw]]
       | 3=[[Tiger Stance 3 : Earth Axis]]
       | 3=[[Tiger Stance 3: Earth Axis]]
       | 4=[[Tiger Stance 4 : Raging Wave]]
       | 4=[[Tiger Stance 4: Raging Wave]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw]]
       | 3=[[Wolf Stance 3: Wolf Claw]]
       | 4=[[Wolf Stance 4 : Wolf Fang]]
       | 4=[[Wolf Stance 4: Wolf Fang]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst]]
       | 2=[[Rakshasa Stance 2: Energy Burst]]
       | 3=[[Rakshasa Stance 3 : Spear Prison]]
       | 3=[[Rakshasa Stance 3: Spear Prison]]
       | 4=[[Rakshasa Stance 4 : Soul Escape]]
       | 4=[[Rakshasa Stance 4: Soul Escape]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave]]
       | 3=[[Exorcism Stance 3: Shadoweave]]
       | 4=[[Exorcism Stance 4 : Darkness Sever]]
       | 4=[[Exorcism Stance 4: Darkness Sever]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }} (You must have invested SP).
    | Phoenix={{#switch:{{{3|}}}
      | 3=[[Phoenix Stance 3: Whirl]]
      | 4=[[Phoenix Stance 4: Storm]]
    }}
    | Turtle={{#switch:{{{3|}}}
      | 2=[[Turtle Stance 2: Summon]]
      | 3=[[Turtle Stance 3: Descent]]
      | 4=[[Turtle Stance 4: Barrier]]
    }}
  }}'
  | SkillGroupColor = {{color|#00D8FF|{{{2|}}}|b=1}}
   | SkillGroup = {{#vardefine: i | 1}}Skill Type:<br/>{{#forargs:
| key
| value
| {{#ifexpr:{{#var:i}} > 2|&nbsp;•&nbsp;}}{{#ifeq:{{#var:i}}|1||{{color|#00D8FF|[{{#var:value}}]|b=1}}}}
  {{#vardefine: i | {{#expr: {{#var:i}} + 1 }} }}
}}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00d921|Secret Dragon Arts - 'Blast'}}]]'''
*Activated when you activate 'Dragon Stance 1 (>>'''[X]''' or XXvX'''[X]'''), [[Dragon Stance 2 : Pulling Thrust|2]], [[Dragon Stance 3 : Eight Trigram Palm|3]], '''4''' one after the other.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
  | Tiger=
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
    | Tiger=
Activated when you activate 'Tiger Stance [[Tiger Stance 1 : Rock Smash|1]], [[Tiger Stance 2 : Tiger Claw|2]], [[Tiger Stance 3 : Earth Axis|3]], '''4''' one after the other.
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00d921|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
  | Wolf=
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts : 'Killing Howl'</font>]]'''
    | Wolf=
Activated when you activate 'Wolf Stance 1 (>>Z'''[Z]''' or ZZ'''[Z]'''), [[Wolf Stance 2 : Wind Wedge|2]], [[Wolf Stance 3 : Wolf Claw|3]], '''4''' one after the other.
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00d921|Secret Wolf Arts - 'Killing Howl'}}]]'''
  | Rakshasa=
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts : 'Purgatory'</font>]]'''
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
Activated when you activate 'Rakshasa Stance [[Rakshasa Stance 1 : Soul Reaping|1]], [[Rakshasa Stance 2 : Energy Burst|2]], [[Rakshasa Stance 3 : Spear Prison|3]], '''4''' one after the other.
    | Rakshasa=
  | Exorcism=
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00d921|Secret Rakshasa Arts - 'Purgatory'}}]]'''
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One Hundred Souls'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
Activated when you activate 'Exorcism Stance 1 (>>^Z'''[X]''' or XXXX~X'''[Z]'''), [[Exorcism Stance 2 : Specter Restraints|2]], [[Exorcism Stance 3 : Shadoweave|3]], '''4''' one
    | Exorcism=
  | Phantom Fox=
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00d921|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
Activated when you activate 'Phantom Fox Stance [[Phantom Fox Stance 1 : Savor|1]], [[Phantom Fox Stance 2 : Discordance|2]], [[Phantom Fox Stance 3 : Rapid Raid|3]], '''4''' one after the other.
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
    | Phantom Fox=
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00d921|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
    | Phoenix=
'''[[Secret Phoenix Arts - 'Downpour'|{{color|#00d921|Secret Phoenix Arts - 'Downpour'}}]]'''
*Activate 'Phoenix Stance' in the order of 1/[[Phoenix Stance 2: Strike|2]]/[[Phoenix Stance 3: Whirl|3]]/'''4''' to trigger Phoenix Arts Secret Mode.
*Phoenix Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
    | Turtle=
'''[[Secret Turtle Arts - 'Blast'|{{color|#00d921|Secret Turtle Arts - 'Blast'}}]]'''
*Activate 'Turtle Stance' in the order of [[Turtle Stance 1: Prime|1]]/[[Turtle Stance 2: Summon|2]]/[[Turtle Stance 3: Descent|3]]/'''4''' to trigger Turtle Arts Secret Mode.
   }}
   }}
}}<noinclude>


<!-- Elesis' Mechanics -->
== Elesis ==
</noinclude>{{#switch: {{{1|}}}
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font>'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
*When your own HP is above 20%, this skill will consume 20% HP<br>Increases the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
{{#switch:{{{2|}}}
    | InjectionStigma =
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
    | #default=
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
    }}
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*Reduces mana consumption and cooldown when Gale is active
*MP Cost ↓ Cooldown ↓ when Gale is activated
  | DivinusManus =
'''{{color|#7EF8FC|[Divinus Manus]}}'''
{{#switch:{{{2|}}}
    |Restrict=
*When using the Annihilation Mode skill during Awakening, Divinus Manus hit partially ignores enemies' defense.
    |Breeze=
*When using the Gale Mode skill during Awakening, Breeze Skill damage increase.
    |Outburst=
*When using the Gale Mode skill during Awakening, target receive increased damage from magical attacks.
    |Elimination=
*When using the Annihilation Mode skill during Awakening, enemies' magical defense decrease for a set duration.
    |ThunderHead=
*When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
    |Magnolia=
*When using the Annihilation Mode skill during Awakening, Divinus Manus range increase by 1.2 times.
    |UnbrokenBelief=
*When using the Gale Mode skill during Awakening, grants [Guard Stone] buff to allies within range.
    |UpsideDown=
*When using the Annihilation Mode skill during Awakening, Party member within range will have 1 debuff removed and rest of the debuffs will have decreased duration.
    |Catharsis|CatharsisModA=
*When using the Annihilation Mode skill during Awakening, Catharsis skill strike's Critical Damage increase.
    |RestrictModA=
*When using the Annihilation Mode skill during Awakening, Sword Aura hit partially ignores enemies' defense.
}}
}}<noinclude>
 
== Add ==
</noinclude>{{#switch: {{{1|}}}
  | DMP Usage=
{{color|#00d921|'''[[Dynamo Point System|Dynamo Mutation Point]]'''}}
{{#switch:{{{3|}}}
    | Aiming Nova =
*Hold down the skill key for 1 second to consume 1 Dynamo Mutation Point and apply the {{se||Extreme Coldness}} debuff.
    | #default =
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#switch:{{{3|}}}
    | Conqueror =.
    | #default = with Awakening.
    }}
*{{#switch:{{{3|}}}
    | Energy Boom=Increases 40% range with Dynamo Mutation Point.
    | Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.
    | Particle Accelerator=Increases 5% damage per Dynamo Mutation Point.
    | Void Breaker=Increases 15% damage per Dynamo Mutation Point.
    | Quake Buster=Increase damage by 10% per Dynamo Mutation Point.
*Recovers 25 MP when using 2 Dynamo Mutation Point.
    | Sonic Jump=5% Damage Increase per point
    | Conqueror=For each mutation point used, fires a homing missile.
    | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command.
    | Psychic Storm=Gust size increases by 20% per dynamo mutation point
    | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
    | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point.
    | Quicksilver Accel=Last hit can connect to Nasod Armor Command
    | Rushing Drones=Throws one additional bomb.
    | Panzer Buster=Increases 5% damage per Dynamo Mutation Point.
    | Fission Shot=Changes the separation to 8 instead of 4 grenades.
    | Phantom Seeker=Increases 5% damage per Dynamo Mutation Point.
    | Flick Disc=Throws one additional disk.
    | Starfall=Create additional Starfall with 50% of original duration with Dynamo Mutation Points.
    | Ultimate Fury=Create an additional drone.
    | Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times.
    | Delayed Explosion=Strengthens the explosion and prevents shake-off.
    | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%.
*When 2 mutation points are used, enemies will be [[Status Effects|Slowed]] for 5 seconds.
    | Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.
    | Maximum Strike=Increases 5% damage per Dynamo Mutation Point.
    | Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.
    | Quicksilver Strike=Increases 5% damage per Dynamo Mutation Point.
    | Charged Impulser=Black hole generation interval decreased by 50%.
    | Force Field=Increases Force Field duration by 100%.
    | Reverse Field=Use Dynamo Mutation Point to make the term between each hit 0.33 seconds.
*Increases 5% damage per Dynamo Mutation Point.
    | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard.
*When using 2 Dynamo Mutation Point, 10% damage increase.
    | Supersonic| ModConqueror=Increases 5% damage per Dynamo Mutation Point.
    | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
    | Dimension Breaker=Increase black hole range by 10% per Dynamo Mutation Point.
    | Ambulance=Increases shield size by 20% per Dynamo Mutation Point.
    | Cure=Increases Instant HP/MP Recovery by 5% per Dynamo Mutation Point (0.25% in PvP).
    | Suction=Increases duration by 1 second per Dynamo Mutation Point.
    | PCA=Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    | Anesthesia=Increases Freeze duration by 1 second per Dynamo Mutation Point.
    | Immunity=Drone duration increased by 1 second per Dynamo Mutation Point.
    | False Diagnosis=Increases debuff duration by 1 second per Dynamo Mutation Point.
    | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
    }}
}}<br>(Skill can be used without Mutation Points)
  |DP Recovery={{color|#4488FF|'''DP Recovery Skill'''}}
*Recover {{#switch:{{{2|}}}|{{{2|0}}}}} DP when the skill is used
*DP is not recovered while in Dynamo Configuration Mode (Awakening)
  | DP Skill Use/Recovery=
{{color|#4488FF|'''DP Skill Use/Recovery'''}}
*Consumes DP with Dynamo Configuration Mode (Awakening).
*Recovers {{#switch:{{{2|}}}|{{{2|0}}}}} DP with Dynamo Dissolution Mode (No Awakening).
  | DP Skill =
{{color|#4488FF|'''DP Skill'''}}
*20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
  | Nasod Armor Command=
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening),
{{#switch:{{{2|}}}
    | Base =
*Nasod Armor Commands are acquired after 1st job advancement.
}}
  | Drone Activator=
{{color|#4488FF|'''{{color|#"4488FF"|Drone Activator Connector}}'''}}
*This Attack can automatically home targets using [[Install - Drone Activator|'Drone Activator']].
*Damage increased by 1.2 times when fired.
  | Dynamo Factory=
{{color|#FFC000|'''Dynamo Factory Mode'''}}
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00d921|Dynamo mutation point}}.
*{{color|#FF0000|"{{{2|}}}" cost {{#switch:{{{2|}}}
    | Shooting Chaser=130
    | Ultimate Fury={{#switch:{{{3|}}}
      | Mod=180
      | #default=200
      }}
    | Starfall=200
    | Zero Kelvin Generator=200
    | Charged Impulser=110
    | #default=100
    }} MP.}}
*Duration: 30 Seconds
  | Overlimit={{#switch:{{{2|}}}
    | SA=
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*Consume DP and the of the consumption will be partially recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume MP and the of the consumption will be partially recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
    | P=
{{color|#FFC000|'''Overlimit'''}}
*When in Dynamo Configuration Mode (Awakening), use DP to recover MP.
*When in Dynamo Dissolution Mode (Non-Awakening), use MP to recover DP.
    | #default=
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Diabolic Esper|{{color|#"4488FF"|Diabolic Esper}}]] Only)|}}'''}}
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.
    }}
  | Nasod Armor Teleport=
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor command {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Over Treatment=
{{color|#00D8FF|Over Treatment|b=1}}
*Allies affected by the buff will inflict 1 stack of {{tt|[[Over Treatment|'''Over Treatment''']]|Party Debuff}}.
*Can only be removed with [[Immunity]].
}}<noinclude>
 
== Lu/Ciel ==
</noinclude>{{#switch: {{{1|}}}
  | Ciel =
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
  | Lu =
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
  | LuCiel =
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} after hitting the target when switching.
  | Combination|Dyad =
{{color|#00d921|'''{{#switch:{{{1|}}}|Combination=Combination|Dyad=Dyad}} Skill'''}}
*Uses all [[Combination|Combination Gauge]].
  | Eternal Demersio = {{se|802|Eternal Abyss||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|802|Eternal Abyss||pb}} buff, they will have the {{se|803|Abyss Erosion||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Benediction/Stage 1|Benediction]], or [[Aaru/Stage 1|Aaru]].
}}<noinclude>
 
== Rose ==
</noinclude>{{#switch: {{{1|}}}
  | ECP Skill=
{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}}
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
| Over Strike=
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]'''
*Upon activating Over Strike, skill attack power increases.
| Weapon Switch=
{{color|#FFCC00|'''[[ECP System|Weapon Switch]]'''}}
*Switches to [{{{2|}}}] immediately upon cast.
| Chain Revolver/Blade=
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict {{se||Bleed}} status effect.
| Attributed Bullets=
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
| Grenade Skills=
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]] ([[G-18C Freezing Grenade/ModA|A]])
*[[G-96 Pressure Grenade]] ([[G-96 Pressure Grenade/ModA|A]])
  | Robot Bomb Reaction Skill=
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*Upon casting <nowiki>[</nowiki>[[Robot Detonation]]<nowiki>]</nowiki>, {{#switch:{{{2|}}}|KS-83=explodes immediately.|GaleForce|G-0Battleroid=explodes at a specified location. (Summoned again after explosion)|explodes at a specified location.}}
| Robot Detonation=
{{color|#FFCC00|'''Robot Detonation'''}}
*Connect with [Robot Detonation Reaction Skill].
  | G Transform Mode=
{{color|#00d921|'''G Transform Mode'''}}
*Consumes 15 ECP to activate transform standby.
*During transformation, {{#switch:{{{2|}}}
    | G-1 Corona={{#switch:{{{3|}}}|Mod=80 MP|{{tt|100 MP|Enhanced: 80 MP}}}}
    | G-2 Rolling Thunder=200 MP
    | G-3 Raptor=30 ECP
    | G-4 Frisbee=200 MP
    | G-Ex Ancient Buster=200 MP
    }} is consumed upon reusing to cast [{{{2|}}}]
*Upon transformation switch, {{se|281|G-Core Extension}} buff is applied.
}}<noinclude>
 
== Ain ==
</noinclude>{{#switch: {{{1|}}}
  | Chant =
{{color|#ffcc66|'''Chant Skill'''}}
*Responds to [Eid], the essence of the communion with the El.
  | Projection =
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
  | Eid={{#switch:{{{2|}}}
    | P =
{{color|#ffcc66|'''Eid'''}}
*[Eid:Cycle], [Edel Eid Skill] consume the latest [Eid] and give an effect when casted.
*[Eid:Mut]: Increase Damage and ignore Guard.
*[Eid:Rein]: MP Recovery Increase and immediately recover a certain amount of HP/MP.
*[Eid:Wille]: Increase Attack Radius
*[Chant Skill] also consume [Eid] and give an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Edel Eid Skill] is only applied when using Edel Eid.
    | Creation =
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
      | Eid Weise =
*Create  1 selected [Eid].
      | Echo Licht =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
      | Ruhig =
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile].
      | Lied Schwach =
*Randomly create 1 [Eid] when creating [Cycle Circle].
      | Verschmelzen =
*Create [Eid] when hit by [Ring of Agony · Explosion].
      }}
    | #default =
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume 1 of the most recent [Eid].
*Applies the effect of the consumed [Eid].
*Can be used even when you do not have any [Eids].
    }}
  | Edel Eid={{#switch:{{{2|}}}
    | P =
{{color|#33cccc|'''Edel Eid'''}}
*Requires 3 identical [Eids].
*Changes the form of skills that respond to [Edel Eid].
    | #default=
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
    }}
  | Swaying El=
{{tag|#FFFF99||Swaying El Keim|stroke=#1F1F1F}}
{{#switch:{{{2|}}}
    | P =
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill.
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 15% on the target with [Swaying El Keim] debuff.
    | #default=
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}].
    }}
  | Ganz ={{color|#0096b4|[[Art|Ganz]]|b=1}}{{#switch:{{{2|}}}
    | Andacht=
* Caster's Special Active Skill MP Cost Decrease by [Ganz Stage × 4%] during Buff Duration
    | Segen=
* Skill Range Increase by [Ganz Stage × 10%]
    | Wegnahme=
* Caster's Special Active Skill Damage Increase increased by [Ganz Stage × 5% (PvP: 2%)]
    | Vorgehen=
* Caster's Action Speed Increase by [Ganz Stage × 5%] within Acceleration Range
    | VorgehenMod=
* Caster's Action Speed Increased by [Ganz Stage × 5%] during buff duration
    }}
  | Rau ={{color|#c60de8|[[Art|Rau]]|b=1}}{{#switch:{{{2|}}}
    | Stechen=
* [Rau Stage × Number of Thorn Projection × 1.5%] Damage Increase
    | Ruf=
* Form Additional Marks per Rau Stage
    | Bardiet=
* Add an echo per [Rau Stage × 1 second]
    | Heimsuchen=
* Damage Increase by [Rau Stage × 10%]
    | Verlangsamen=
* Area Duration Increased by [Rau Stage × 1 second]
    | Platschen=
* Debuff duration increase by [Rau Stage × 1 second (PvP: 0.5 seconds)]
    | Zetten=
* Create 1 additional orb that deals [Rau Stage × 10% of Shard Damage]
    | Rugen=
* Additional Debuff that will decrease MP Recovery when attacked by [Rau Stage * 10%] for 3 sec.
    | Sammeln=
* Range Increase by [Rau Stage × 10%]
    | Raum Pflugen=
* Damage Increase by [Rau Stage × 10%]
    | VerlangsamenMod=
* Range Increase by [Rau Stage × 10%]
    | HeimsuchenMod=
* Damage Increase by [Rau Stage × 10%]
    }}
}}<noinclude>
 
== Laby ==
</noinclude>{{#switch: {{{1|}}}
  | Yucky! =
{{color|#ff2bad|[Yucky!]|b=1}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
  | I'm Helping! = {{color|#ff2bad|[Need Help, Laby?]|b=1}}<br>{{#switch:{{{2|}}}
    | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
    | Milky Way = Decrease Attack Power and Defense when hit by starlight.
    | Everybody, Punch = Attacked enemy will become {{se||Groggy|groggy}}.
    | Sunshower = Heals HP and MP for allies within the range of the rain.<br>The recovery effect increases the higher the combat power.
    | Reflection = Push enemies approaching the zone of light and decrease damage received for allies within the zone of light.
    | It's Windy = All Speed increase for a certain duration for allies within the wind's realm.
    | Got You! = Hit enemies will be {{se||Freeze|Frozen}}.
  }}
  | Laby's Friend? =
{{color|#fa77ba|[Laby's Friend?]|b=1}}<br>Summoned Memory of the Forest will react.
  | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
}}<noinclude>
== Noah ==
</noinclude>{{#switch: {{{1|}}}
  | ObsidianDarkness = {{color|#ABC3F4|[Obsidian Darkness]|b=1}}
  | Horoscope = {{color|#ECCC72|[Horoscope Skill]|b=1}}
  | Blessing of Moonlight = {{color|#00BFFF|[Blessing of Moonlight]|b=1}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
  | Confession = {{color|#6495ED|[Confession]|b=1}}
*Bring down judgment with the Relic of Confession.
  | Rest = {{color|#6495ED|[Rest]|b=1}}
*Protect with the Relic of Rest.
  | Benediction = {{se|658|Benediction||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|658|Benediction||pb}} buff, they will have the {{se|659|Trace of Benediction||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Aaru/Stage 1|Aaru]].
  | BloodMoon = {{color|#C90000|[Blood Moon's Dream]|b=1}}
  | BloodMoonSkill = {{color|#C90000|[Blood Moon's Dream]|b=1}}<br>Using skill upon Blood Moon Awakening {{{2|}}}.
}}<noinclude>
 
==Lithia==
</noinclude>{{#switch: {{{1|}}}
  | Gemstone =
{{color|#00965E|[[Gemstone System|Gem Skill]]|b=1}}
{{#switch:{{{2|}}}
    | Radius=
*Use {{{3|}}} Gemstones to increase attack radius by {{{4|}}}.
    | Damage=
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase damage by 10%.|{{*}}Use {{{3|}}} Gemstones to increase damage by 20%.}}
    | Power Stone =
*Use 2 Gemstones to increase buff effect to 20%.
    | Strain =
*Use 2 Gemstones to ignore enemy's defense by 60% (PvP: 20%).
    | Range =
{{#ifeq: {{{3|}}}|1|{{*}}Use 1 Gemstone to increase the range by 20%.|{{*}}Use {{{3|}}} Gemstones to increase the range by 20%.}}
    | Guard Stone =
*Use 1 Gemstone to also apply {{se||Super Armor||pb}}.
}}
  | Cutter =
'''{{tag|#A1FF67||[Cutter Skill]|stroke=black}}'''
{{#switch:{{{2|}}}
    | Drum Cutter =
*Enhance Cutter with a Relic to shoot it farther.
    | Grinder Strike =
*Enhance Cutter with a Relic to deal damage for a longer time.
}}
  | Drill =
'''{{tag|#A1FF67||[Drill Skill]|stroke=black}}'''
*Combine the drill with a Relic to deal damage to a larger area for a long time.
  | Sandstorm Will=
'''{{tag|#FFD700|[Sandstorm Will]|stroke=black}}'''
*Caster and [[Golden Vow|Vower]] {{{2|}}}.
  | Aaru =
{{se|1084|Aaru||pb}}
*Records the current HP/MP/DP/{{Special Resources|tooltip|Revive=1}}.
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*In dungeons, record 50% of Maximum HP, and 30% in PvP.
*If a player is resurrected with the {{se|1084|Aaru||pb}} buff, they will have the {{se|1085|Resurrected||sd}} debuff for 50 seconds (PvP: 120 seconds)
*Does not stack with [[Seal of Time]], [[Eternal Demersio/Stage 1|Eternal Demersio]], or [[Benediction/Stage 1|Benediction]].
  | Rift={{color|#00E005|[Rift Manifestation]|b=1}}
}}<noinclude>


<!-- Add's Mechanics -->
== Skill Traits ==
</noinclude>{{#switch: {{{1|}}}
  | Empowered = Damage increased to {{{2|120}}}%
  | Gigantic = Skill size increased to {{{2|120}}}%
  | Light ={{#switch:{{{MP|{{{2|80}}}}}}
    | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
    | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
    | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
  }}
  | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
  | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
  | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
  | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
  | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
    | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
    | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
    | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
  }}
  | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
  | Regenerating (1) = {{#switch:{{{2|}}}
    | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|100}}}}}}}}}% of the ECP Usage
    | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|100}}}}}}% of the MP Usage
  }}
  | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
  | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
  | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
  | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
  | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
  | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
  | Absorbing =MP Gain of the skill increased to {{{2|}}}%
  | Persistent =Skill will reduce {{{2|}}} KD per hit
  | Awakened = Skill changed to be {{{2|}}}
  | Persistent2 = Range and duration increased to {{{2|}}}%
}}<noinclude>
== Final Enhanced ==
</noinclude>{{#switch: {{{1|}}}
  | True =
{{color|#FFCC00|Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}|b=1}}
*{{#switch:{{{2|}}}
    | MPUsage = MP Usage is decreased by {{{3|10%}}}.
    | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
    | #default = Damage is increased by {{{2|1.2}}} times.
    | MPCooldown = Cooldown is decreased by 1 second.
*MP Usage is decreased by 20%.
    | MaxHits = Number of hits is increased.
    | Range = Range is increased by {{{3|}}} times.
    | Radius = Radius is increased by {{{3|}}} times.
    | ExplosionRange = Explosion Range is increased by 1.3 times.
    | Speed = Speed is increased by {{{3|}}} times.
    | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
    | SpeedDamage = Damage is increased by 1.1 times.
*Casting Speed is increased by 1.3 times.
    | Duration = Duration is increased by {{{3|1.5}}} times.
    | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
    | DebuffDuration2 = {{#ifeq: {{{3|}}}|1|Debuff duration is increased to 1 second.|Debuff duration is increased to {{{3|}}} seconds.}}
    | Air = Can be used in midair.
    | KD = Each hit reduces Knockdown by {{{3|}}}.
    | MPBurn = Each hit will burn {{{3|2}}} MP.
    | SuperArmor = Grants {{se||Super Armor}} when casting.


<!-- Elsword's True Skills -->
    | IronBody = Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted.
    | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
    | SwordShield = {{se||Bleed}}'s effect increased.
    | SwordFall = Conwell amount increased by 2.
    | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
    | ImpactSmash = Shockwave range is increased by 1.2 times.
    | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
    | Sandstorm= Initial Hit has 100% Critical Hit Rate.
    | CounterAttack=Recover 15 MP upon successful counter.
    | ImperialCrusher= Casting speed increased by 1.5 times. {{*}}Last hit causes hard flinch to prevent enemies from launching in the air.
    | GrandCross= All speed decrease increased by 10% {{*}}All defense reduction increased by 5%.
    | StormBlade=Give 20% increase in Maximize for a short time.
    | PhoenixTalon=Give Power of Phoenix to nearby allies with half the duration.
    | FinalStrike=Casting speed increase and final hit provides large hitstun.
    | PhantomSword=Additional Critical Damage increased by for duration.
    | SwordBlasting=Swords are fired forward and can pierce 2 targets.
    | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
    | EnchantBreaker=Elemental Resistance reduction increased by 30.
    | Extortion = MP burn per hit increased by 1.
    | Pressure = 20% chance for enemies hit to additionally be inflicted with {{se||Extreme Coldness|Frostbite}}.
    | Reclaim = HP Recovery effect is increased by 1% (PvP: 0.1%).
    | Detention = Area's Movement Speed, Jump Speed reduction effect is increased by 1%.
    | Dominion = Enemy All Elemental Resist Decrease effect is increased by 30.
    | Holy Sword = Holy Sword's duration is increased by 5 seconds.
    | El Assimilation = Increases El Sigil's HP Recovery by 2% (PvP: 0.1%), MP Recovery by 10 (PvP: 1).


<!-- Lu/Ciel's Mechanics -->
<!-- Aisha's True Skills -->
    | Teleport = Casting Speed is increased by 50%.
*When cast, grants {{se||Super Armor}}.
    | BindingCircle = MP Usage is decreased by 10.
*Can be used while in midair but has an extra 5 seconds added to its cooldown.
    | ChainFireball = Damage is increased by 1.1 times.
*MP Usage is decreased by 10%.
    | FlameWave = Damage is decreased by 30%, but skill will hit twice.
    | MagicMissile = Skill will inflict hitstun for a longer duration.
    | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
    | PoisonousCloud =  Duration and Range increased by 1.3 times.
    | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
    | EnergyDrain = Ranged Increased from 700 to 900.
    | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
    | ManaSteal = MP Absorbed increased by 5.
    | HellDrop = Tracking speed increased by 20%.
    | ShadowBody = Further increases Magical Attack power by 2%, MP gain by 3%.
    | DarkBurst = Last hit no longer pushes targets away.
    | ElementalBody = MP absorption per projectile increased by 1.
    | ChainBurst = Last hit no longer pushes targets away.
    | SparklerWave = Attack range is increased.
    | SparklerBody = Physical/Magical Attack Power increased by 2%.
    | Homunculus = Damage by Homunculus increased by 1.2 times.
    | Envelopes = Cooldown reduced by 3 seconds.
    | DeathField = Normal Monster Instant Death target increased to 2.


<!-- Rena's True Skills -->
    | ArcShot = Fire 2 more arrows.
    | GuidedArrow = Damage Penalty decreased.
    | WindWall = Duration is increased by 1 second.
    | ExplosiveTrap = 25% chance of throwing 2 traps.
    | Fatality = Increased chance of critical hit.
    | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
    | BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20)
    | DiveKickBombing = Black Hole feature added when charging forward.
    | Nature'sForce = MP Gain decreased lessened to -10%.
    | ViolentAttack = Additional Damage that ignores Defense by 60% (PvP: 6%) for all hits.
    | SharpFall = [Shockwave] Damage increased depending on height of the fall.
    | SlideDoubleKick = MP recovery for failed hit increased to 75%.
    | CrazyShot = Last hit no longer launches.
    | StigmaShot = Magical Defense Reduction increased to 20%
    | Gungnir = Damage of Magic Spears are increased by 1.2 times.
    | FreezingArrow = Explosion damage added upon hit.
    | Eldrasil'sFury = Seed duration increased by 3 seconds.
    | BriarTrap = Traps are more difficult to shake off.
    | TrappingArrow = Each hit of the Poison Mist will burn 5 MP.
    | SeedofWrath = 20% chance of throwing 2 traps.
    | FuriousEngage = Last hit no longer launches.
    | MaximumPain = Forward movement distance increased.
    | PointFire = Tracking state occurs faster.
    | AceInTheHole = Targets that received damage from the 1st or 2nd shot will receive even more damage from the following shots.
    | CatchUp = Spirits' Energy Range is increased by 1.3 times.
    | Listen=Chance of activating Whispering of Spirits increased.
    | Swing=Trace of Spirits increased by 1.
    | PourDown=20% chance to inflict {{se||Wound}} to enemies hit by falling arrows.
    | Curiosity=Spirit Sphere range increased by 1.3 times.


<!-- Miscellaneous Mechanics -->
<!-- Raven's True Skills -->
    | ShadowStep = {{CZ}} attack grants {{se||Super Armor}}{{*}}{{CX}} throws a fire bomb
    | ShockwaveDivider = 50% chance of ignoring damage reduction and guard.
    | ShootUpGenocide = [Sword Aura] Attack range increased by 1.3 times.
    | HellDive = Grants {{se||Super Armor}} to the first hit.
    | HarpoonSpear = Additional explosions occur in the area the chain explosion passes.
    | SonicSlash = MP burn per slash increased by 1.
    | SupersonicDraw = Increases skill key hold duration by 1 second.
    | GigaDrive = Attack Power Increase effect is increased by 1.5 times.
    | ShockwaveCutter = Give an increase in Maximize for a short time.
    | LimitCrusher = 100% {{se||Faint|stun}} chance when fully charged.
    | Archenemy = Additional javelins and cast speed increased.
    | WildCharge = Charge time reduced by 30%.
    | EnchantHand = Hitstun time increased and cast speed increased.
    | XCrash = Recover 30% MP on failed hit.
    | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
    | IgnitionCrow = Cast speed increased.
    | IfritFlame = Spitfire firing rate increased by 33%.
*Range is increased by 50%.
    | Grasp = Fragment hit has a 20% probability of inflicting the enemy with the {{se||Extreme Coldness|Frostbite}} status.
    | Hide = Fog of Hell duration increased by 1 second.
    | DeathScream = Hell's Dead range is increased by 1.2 times.
    | Creeper = Increases the travel distance of Entangling Branches by 20%.
 
<!--Eve's True Skills -->
    | PhotonFlash = Creates additional dummies.
    | Sentry = Nasod summon duration increased to 60 seconds.
    | ManaConversion = MP Recovery is increased by 20%.
    | MDA = Command/Active Damage Increase is increased by 2.5 times.
    | MEB = 25% chance to fire 2 Electron Balls.
    | HornetSting= Projectiles will follow the curve of paths.
    | ExplosionImpact= Number of explosions increased.
    | AtomicBlaster= Fires plasma particle bullets with 100% critical chance.
    | TeslaShock= Increase knockdown reduction by 10.
    | SpearBurst = Assault Range is increased by 2 times.
    | SpearBurstR = Assault Range is increased by 1.2 times.
    | AssaultSpearJudgement= Generates black hole while spear is forming.
    | AtomicShield= Reduce enemy movement by 50% inside the shield.
    | SurfaceCutting= Piercing Slash cancels mana break.
    | Heaven'sFist= Remove damage penalty.
    | GenocideRipper= Prevent enemies from dashing for 5 second.
    | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
    | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
    | RiseonPride= High Voltage Current damage increased by 1.2 times.
    | ParticleRay= Can be adjusted while skill key is pressed.
    | ThousandStar= Shock Balls pierce once on mass release.
    | TaserPilum= Full Charge time decreased by 50%, and damage increased.
    | EnergeticHeart= Boost limit removed. Additional boosts cost 8 MP.
    | IllusionThorns= Energy Field duration increased.
    | SinScissors= 50% chance for 100% critical rate
    | CriticalStrike= Cooldown decreased by 5 sec.
    | NeedlesCutting= Homing range increased.
    | KugelBlitz= Duration increased by 2 seconds.
    | ElectronicMove= 1 Additional Combat Maneuvers.
    | Backdoor={{se||Faint|Stunned}} for 1 sec. longer.
    | Friday=Increases the amount of code blocks.
    | MindPhotograph=Trap projectile increased by 2.
 
<!-- Chung's True Skills -->
    | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
    | LeapAttack = Can press the skill key again to chain activate [[Back Blast|[Back Blast]]].
*Consumes only 50% of [[Back Blast|[Back Blast]'s]] MP consumption.
    | BurstWolf = Upon hitting, inflict [{{se||Faint|Stun}}] status effect to the target for 2 sec.
    | HeadShot = 25% chance to fire 2 bullets.
    | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
    | ElasticBomb = 50% chance to throw bombs a second time.
    | BBS = Additional Elastic Bombs have a 25% chance to become a Big Elastic Bomb.
    | ArtilleryNova = Firing speed and range increased by 1.5 times.
    | IronHowling = Additional Shout MP cost decreased by 5.
    | Guard = Additional MP cost per second decreased by 2.
    | DeadlyShot = 50% chance of piercing once.
    | HeavyRailgun = Remove damage penalty.
    | MagnumShot = Cannonball consumption reduced by 1.
    | TacticalField =Damage Reduction effect increased by 10%.
    | ExcitingCrash=Awakening Charge Increase increased.
    | CannonPrison = Homing projectile travels faster.
    | FatalCannon = Magic Defense Decrease effect increased by 2 times.
    | BraveCover = Transfer State duration is increased to 8 sec.
    | GloryLegacy = Elemental Resistance Reduction Increased to 150 (75 in PvP).
    | Atonement = {{se||Freeze}} duration is increased to 4 sec.
 
<!--Ara's True Skills -->
    | GainForce = Recovers 1 additional Energy.
    | TempestDance = MP Usage is decreased by 20 MP.
*Cooldown is decreased by 3 seconds.
    | FallingDragon = Damage is increased by 1.1 times.
*Cooldown is decreased by 5 seconds.
    | SteelBody = Damage is decreased by 0.85 times.
*Energy Usage is decreased by 1.
    | RockSmash = When cancelled, gain 1 additional Energy.
    | EightTrigramPalm = Damage is increased by 1.1 times.
*Art Link Speed is increased by 1.2 times.
    | FireLotus=Movement speed and range increased by 1.5 times.
    | FlameLotusStrike = 2 additional seconds to use the skill again.
    | ChargingFury = Successful attack restore 1 additional Energy.
    | FierceSpearDance = Sweeping spear range Increased by 1.2 times.
    | WolfFang = 15% chance of summoning a big wolf.
    | Savor = When cancelled, gain 1 additional Energy.
    | SpellStorm = Hold the skill key to adjust the up/down trajectory.
*Skill activates after 3 seconds or if the skill key is released.
    | SpecterRestraints = Damage is increased by 1.1 times.
*Art Link Speed is increased by 1.2 times.
    | MoonlightSlash= Charge Time is decreased by 20%.
    | Suppression= Speed reduction increased by 10%.
*Defense reduction increased by 10%.
    | RagingWave= Chance to break enemy defense increased {{tt|by|See [[#Tips and Details|Tips and Details]]}} 33%.
    | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
    | HighSpeed= Increase speed by 10% for 6 seconds.
    | EnergyBurst= Energy Usage is decreased by 1.
    | Repel= Energy Usage is decreased by 1.
    | BindEnergy=Able to attack enemies behind.
    | RakshasaInferno=MP Usage is decreased by 30.
*Energy Usage is decreased by 1.
    | ManaDrain= Mana Drain avaliable up to 3 enemies.
    | DarknessSever= MP Usage is decreased by 10.
*Cooldown reduced by 1 second
    | FoxFire= Debuff duration is increased by 33%.
    | Necromancy= Increase Bravery Skill Damage by 5%.
    | FoxSpirit= Physical Defense Decrease effect increased by 5%.
    | WishingStar = Magical Attack Power Increase changed to 15%
    | PiercingCharge= Movement distance increased by 20%.
    | GuardingCharm= Number of talismans increased by 1.
    | FoxShadow= Fox Shadow Radius increased by 20%.
    | Summon = When cancelled, gain 1 additional Energy.
 
<!--Elesis' True Skills -->
    | Dodge&Slash = Can dodge backwards by pressing the skill key + back direction key before or after the {{CZ}} attack.
    | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
    | StoicStrong = Receive 10% less damage while in {{se||Super Armor}} status.
    | RushingSword = Allows you to dash one more time.
    | SaberExtinction = Size and range are increased by 1.3 times.
    | Leap = Shockwave range increased by 1.5 times.
    | SwordofJudgement = Max damage charge time reduced by 50%.
    | DrasticCharge = Additional MP cost while charging reduced by 50%.
    | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
    | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
    | AvatarofFire = Range is increased by 1.2 times.
    | InfernalBlade = Last hit no longer launches.
    | FlameRose = Recover 50% MP on failed hit.
    | InjectionStigma = Skill HP Consumption decreased by 10%.
    | BurningPhantom = Black hole range and power increased by 1.5 times.
    | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
    | SoulIgnition=Buff duration is increased by 5 seconds.
    | ChaserSword = Forward movement distance increased.
*Push distance decreased.
    | BloodFalls = Elemental Resistance Reduction increased by 100.
    | BloodSwamp = The amount of thorns is increased by 2 times but their damage is lowered to 70%.
    | Breeze = Enemy chasing sword increased by 1.
    | UnbrokenBelief = Guard Stone activation duration is increased by 10 sec. and activation HP is increased by 10%.
    | OathSword = Sword of Oath duration is increased by 5 sec. (2.5 sec. in PvP)
    | Spearhead = Overwhelming strike causes [Stun].
    | Cascade = Expansion strike has a 30% chance to {{se||Extreme Coldness|Freeze}}.
 
<!--Add's True Skills -->
    | ParticleAccelerator = MP consumption decreased by 20.
*Cooldown decreased by 5 seconds.
*Upon Awakening, the maximum number of Dynamo Mutation Points used increases by 1.
    | Dissolver = Dynamo Mutation Point per successful attack increased by 1.
    | PulseCannon = Damage increased by 1.1 times.
* Casting Speed increased by 1.3 times.
    | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening.
    | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening).
    | QuicksilverStrike = Additional 2 MP Burn per [Nasod Armor Combo Multi Hit].
    | Pylon = Action Speed Increased by 20%.
    | Magnetron = 1 additional magnetron created at a 100% chance.
    | PsionicGenerator = Time between casting and explosion decreased.
    | Starfall = Duration of additional Starfall changed to 100%
    | DelayedExplosion = Homing range increased by 1.5 times.
    | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
    | ForceField = All enemies hit get a debuff that decreases all speed by 10% for 3 sec.
    | ZeroKelvinGenerator = Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.
    | SealofTime = Reduce Time Sickness duration to 45 seconds in PvE.
    | StardustShower =Ignores guard.
*50% chance to have 100% critical rate.
    | Ambulance = Movement Range increased by 20%.
    | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}})
    | Detoxication = Energy Field Duration increased by 2 seconds.
    | Allergy = MP Burn increased by 10.
    | False Diagnosis = Physical/Magical Attack Power Reduction increased by 10%.
 
<!-- Lu/Ciel's True Skills -->
    | TripleShot = Gains 1 additional Combination Point.
    | Stomp = Increases attack radius by 10% and creates an area that {{se||Move Slowdown|slows}} enemy's movement for 5 seconds.
    | FlickShot = Cause an additional explosion to the attacked enemy.
*If there isn't another target, it will bounce off the same target
    | EvilClaw = Does not launch attacked enemy and {{se|075|Absolute Restraint|restrains|ed}} them instead for 1 second.
    | HuntingPrey = 50% chance to {{se||Faint|stun}} for 1 second with the finishing blow.
*Final Strike number of hits is increased.
    | TerrorChain = Chain Effect Range is increased by 1.5 times.
    | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
*MP Consumed per shot decreased by 30%.
    | LandCrasher= Damage is increased by 1.1 times.
* Cooldown is decreased by 3 seconds.
    | PhantomRush=Damage is increased by 1.1 times.
*Demon Spirit Body duration is increased by 50%.
    | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
    | AmbushAttack=100% critical hit rate on a successful back attack.
    | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
    | Oblivion=Amount of enemies hit by Summoning Strike required for [Echo of Death] additional hit reduced by 1.
    | ShacklingChain=Shacking range increased by 1.2 times.
    | DemonicBreath=Skill Charging MP consumption decreased by 50%.
    | TwilightJudgment=Load 1 additional bullet.
    | SwiftSmash=[[Soul Collector|Gathered Souls]] buff gained when activated.
    | SpectralSpear=Souls tracing targets increased by 2.
    | SoulEntrapment=Attack Radius increased by 20%.
    | Bloodlust='Bloodthrist' double attack chance Increased by 1.5 times.
    | Desperado="Bars of Restriction" debuff requirements reduced from 5 to 3.
    | GardenofHaures=Start time of mother's HP reduction delayed to 20 seconds.
 
<!-- Rose's True Skills -->
    | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.
*[Silver Bullet]'s buff duration is increased by 5 seconds, and the effect is increased by 10%.
    | NeedleSobat = Shockwave damage is increased by 1.2 times.
    | Barbecue! = Upon a successful attack, {{se||Burn}} debuff is applied.
    | Landrunner = Summon an additional '''RX-79 Land Runner'''.
    | Spriggan = Cooldown reduced by 1 second.
*Casting speed increased by 1.3 times.
    | GatlingGun = While in standby, consumed MP is decreased by 2.
*Upon every hit, 5% chance to inflict {{se||Bleed}} status effect.
    | Flamethrower = {{se||Burn}} debuff damage is increased.
*{{se||Burn}} debuff duration is increased.
    | FlameStrike = Reduces the interval between the flame's hits by 40%.
    | LockonStratos = Attack range is increased by 200%.
    | PhotonShower = Explosion happens quicker.
    | AimedStrike = Enemies hit {{se|090|Leg Injury|"Cannot Dash"|ed}} for 3 sec.
    | BurstGrenade = Laser radius increased by 1.4 times and Explosive Shot radius increased by 1.2 times.
    | Headshot = Double damage chance increased to 45%
    | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
    | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*On failure, ECP recovery is increased to 75%.
    | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, gain the skill to apply {{se||Faint|Stun}}.
    | Crossmore=Damage is increased by 1.1 times.
*MP Usage is decreased by 20%.
    | Lightweight Mine=Attacked enemies will be unable to {{se||Leg Injury|dash}} for 2 seconds.
    | Viper Shot=Aiming range is increased by 30%.
    | KS-83 = {{se|394|Confusion}} debuff effectiveness increased by 5%.
    | Robot Detonation = Summon 1 additional full width Land Runner.
    | MiracleVision = Increase Maximize by 5%.
    | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
    | ChainPowder = Damage from shot increased by 10%.
    | WesternFire = Cooldown from back hit decreased to 1.5x.
    | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
    | GunGuard = [Top Spin] activation chance increased by 50%.
    | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
    | BloodBullet = No longer removes {{se||Bleed}} debuffs from enemies.
    | ServoNitro = MP Gain (Attack/Attacked) increased by 7.5% while in the air.
    | NeilSniping = MP Recovery per shot left increased by 50%.
    | C4 = Number of loaded explosives reduced to 3. Damage of explosives increased by 1.5 times.
    | PhantomChaser = Cast speed increased by 20%
*Cooldown is decreased by 3 seconds.
    | BlazingBullet = Damage reduction from continuous explosions decreased to 100%, 67% and 34% of the original command's damage.
    | Penetrating Bullet=Ignore 77% of enemies defense (25% in PvP).
    | Viper Shower={{se||Burn}} Debuff Duration increased by 5 sec.
*Damage increased by 1.2 times
    | Phantom Shot = MP burn increased by 5.
    | EX-S Viper= Fire speed of EX-S Viper increased by 20%.
    | LimitOver = Damage of all skills increased by 3%.
    | MagnetismField=Magnetism duration increased by 50%
    | MagneticGuard = Magical Attack Power and Damage Reduction increased by 5% (2.5% in PvP).
 
<!--Ain's True Skills-->
    | Explosion = Additional Chant Charge Time is decreased by 50%.
*Additional Chant MP Usage is decreased by 20%.
    | Dritt Stilett = Damage is increased by 1.1 times.
*Lock-on duration is increased by 1.5 times.
    | Schwert Platzen = All attribute resistances are increased by an additional 50
*Double attack chance is increased by an additional 10%
    | Säbelhieb Sequenz = MP Usage is decreased by 12%.
*Cooldown is decreased by 2 seconds.
    | Zweit Schneiden = MP Usage for each stage is decreased by 40%.
    | Dritt Attentat = The coverage of [Impact] is increased by 33%.
*The up/down angle of [Impact] coverage is increased by 33%.
*Damage increase by [Silent Assassination] is increased by 1.5 times.
    | Fessel Heilig = Shackle's HP is increased by 10%.
*Duration is increased by 5 seconds.
    | Viert Werfen Speer = Additional [Werfen Speer] is fired up/down. (Deal 25% of the original damage, no stun)
    | Zweit Sicheln = Damage is increased by 1.1 times.
*Damage is increased by 20% when attacking [Super Armor] target.
    | Brocken Phantasm = Time required for a max charge reduced by 50%.
*Radius increase upon a max charge increased by 50%.
*Damage increase upon a max charge increased by 30%.
    | Autosuggestion = {{se|349|Autosuggestion}} duration increased by 5 seconds.
    | Dreimal Schwerttanz = Ignores all defense of the target (Dungeon only).
    | Dritt Gelerechi = Cooldown decrease for Active Skills is increased by 2 times.
    | Fragarach = Damage is increased by 1.1 times.
*When used while receiving attack, radius and damage is decreased by 20%.
    | Dritt Erosion = 100% critical rate.
*50% chance to ignores guard.
    | Angriff= Consumed MP during charging reduced to 8.
    | Eid Weise = Grants {{se||Super Armor}} when selecting an [Eid].
    | Wind Einfallen = All resistance decreased by 150 when hit by [Light Orb].
    | Alchimie Eid = Cooldown is decreased by 5 seconds.
    | Requiem = Obtain 3 random [Eids] at a 50% chance.
    | Ruhig = Duration of [Cycle Circle] increased by 1.5 times.
    | Elfe = Duration of [Contract Chant] increased by 1.5 times.
    | Verschmelzen=Delay between hits decrease by 20% for [Ring of Agony], [Ring of Restraint].
    | Wechsel = Reduce Absorption usage by 50%.
    | Alptraum = Duration of Tornado is increased by 1.5 times.
    | Schmerz = Cooldown is decreased by 20%.
    | Entfernen = 100% Critical at a 50% chance.
    | Reflexion = 25% chance to summon 1 additional Reflex Sphere.
    | Geist Herrschaft = Physical and magical defense decreased increased by 10%.
    | Nichts Feld = All resistance increase is increased by 50.
*All resistance activation chance increase is increased to 2 times.
    | Brechen = Initial explosion range is increased by 1.2 times.
    | Fesseln = Duration of Shackle Link increased by 1.5 times.
    | Totentanz = Awakening duration increase per hit enemy increased by 1 second.
    | Leere = 2 seeds are created at a 25% chance.
    | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
    | Ausrottung = MP Refunded upon failed attack increased by 20%.
    | Moder = Fragment's range increased by 30%.
    | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
    | Niederschreiben = Number of Spheres Increased by 2.
    | Hemmung = Ignores Guard.
    | Segen = Buff, Debuff Duration is increased by 5 seconds.
    | Ruf = Mark Duration Increased by 1 second.
    | Heimsuchen = Punishment is increased by 3.
    | Addieren = When the skill is activated, MP Cost per second is decreased by 5.
 
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charge speed is increased by 50%.
    | Hang On! = Recovers 5 additional Sentimental Points.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP).
    | I'm Helping! = 50% chance of not consuming any MP.
    | Rolly Rolly = Squishy Lump travel duration increased.
    | Distortion = Enemy loses more MP.
    | Want Candy? = May pierce enemy at a 50% chance.
    | Gurumi = Add debuff that decreases Action Speed by 10%.
    | Flashy = Attack range increased.
    | Festival = Homing Range increase by 1.2 times.
    | Got You! = MP cost decreased by 20%
*{{se||Freeze}} duration increased by additional 2 seconds.
    | Handy Vines = Sensing Range increased by 25%.
    | Poco...! = '''Roll!''' Damage increased by 1.2 times.
    | Look! = Use 1 less Sentimental Point.
    | Bramble, Grow! = Damage per Sentimental Point increase.
    | Wooki...! = '''WooKipaw Punch''' Damage increased by 1.2 times.
    | Pretty Flower = All Speed Reduction increased by an additional 5%.
    | Zumyu...! = Black Hole Radius increased by 1.2 times.
    | Bibi...! = Bite Radius increased by 1.2 times.
    | Flower Garden = Damage per Sentimental Point increase.
    | Whimsey = Special Gas Field Duration increased by 2 seconds.
    | Caramel = Movement Speed decrease effect is increased to 70%.
    | Boing = Grants {{se||Super Armor}} when casting.
    | Ding Dong = Present Bomb range increased.
 
<!-- Noah's True Skills-->
    | Ambush= Attack from the front Damage Reduction increased by 5%.
    | Mirage= Physical Defense Reduction increased by 5%.
    | Chilling Edge=Additional 1 Mana Burn per hit.
    | Polaris={{se||Confusion}} duration increased by 1 second.
    | Natal Chart=Chance of applying Mystical Effect increased.
    | Nebula=Effect efficiency increased by 20%.
    | Orion=Debuff immunity duration increased by 5 seconds (2.5 in PvP).
    | Beyond=Magical Defense debuff increased by 2%.
    | Dance of Silent Night=Create an additional Moon Stone.
    | Trace of Moonlight=Trace of Moonlight radius increased by 1.4 times.
    | Phantastic Dream=Damage Increase after some time increases by 15%.
    | Ominous Dream=Dark Space Range increased by 1.2 times.
    | Frost=Hit targets will be {{se||Faint|Stunned}} for 2 seconds.
 
<!-- Lithia's True Skills -->
    | Sticky Bomb= Increase use by 1 time.
  }}
 
}}<noinclude>
 
== Other ==
</noinclude>{{#switch: {{{1|}}}
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''{{color|#00d921|Requires 1 [[El's Essence]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
   | #default = {{Gap}}
(Sockets do not apply to Hyperactive skills unless they are [Hyperactive Damage Increase] sockets)
  | Master =
{{color|#4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
  | SkillQuest={{#switch:{{{2|}}}
    | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
    | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]
    | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
    | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
    | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
    | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 80)|'''Sealed Power Skill Quest''']]
    | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
    | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']]
    | 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']]
    | 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']]
    | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
    }}
  | FreeTraining=<div class="tone-5 border-color" style="padding: 1rem; margin-bottom: 0.8rem; border: 1px solid;">[[File:Exclamation.png]] : Damage values may not be reflected in '''[[Free Training]]'''.</div>
   | Combo={{#switch:{{{2|}}}
    | 1=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.<br>
    | 2=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.<br>
    | 3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.<br>
    |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting commands receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
    | Fireball=[[File:Status 071.png]] : Fireballs inflict {{se||Burn}} effect on enemy for one second.<br>
    | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Magical Makeup=[[File:MagicalMakeup.png|20px]] : While [[Magical Makeup]] is active, certain commands attack range is increased.<br>
    | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
    | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
    | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
    | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
    | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
    | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
    | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
    | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
    | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
    | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br>
    | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
    | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
    | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
    | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
    | Nasod Armor Combo=[[File:NA.png|20px]] : While in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode (Awakening)'''}}]], pressing [[File:Z.png|20px]] or [[File:X.png|20px]] during any commands with [[File:NABorder.png|20px]] icon border or after certain skills will activate [[File:NA.png|20px]] [Nasod Armor Command].<br>
    | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
    | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
    | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br>
    | Database=[[File:AffectTracerPassive1.png|20px]] : Nasod Armor Command damage is calculated without [[Nasod Armor Mode - Database]] nor Awakening and is based on average physical and magical attack.<br>
    | Switching=[[File:CPZ.png|20px]][[File:CPX.png|20px]] : A successful hit with a Switching Command will recover 1 Combination Gauge.<br>
    | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
    | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
    | CP Combo={{CB|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Gauge'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
    | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
    | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
    | Dark Mark= [[File:Status 614.png|20px]] : '''Dark Mark''' lasts for 5 seconds which can be stacked up to 3 times. Damage of [[File:DMX.png|26px|link=Noah#Commands]] is increased by 5% per stack.<br>
    }}
  | #default=
}}
}}
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