Anonymous

Atomic Shield: Difference between revisions

From Elwiki
no edit summary
No edit summary
Line 95: Line 95:
== Tips and Details ==
== Tips and Details ==
*Maximum of 1 shield at a time.
*Maximum of 1 shield at a time.
*Causes enemies inside the area of the shield to take increased damage from you and allies for the duration (approx 20% at lv.7).  Because of this, it actually makes this skill quite a powerful tool in both PvE and PvP, especially when combined with both Wind III enchant and high crit rate (not sure if this stacks with add. dmg however?).  Combined with [[Tactical Field - Raid]] from a [[Tactical Trooper|Trooper]], this can make some PvE runs go extremely well when placed together.
*Enemies inside the area of the shield will receive increased damage from you and allies for the duration, making this skill quite a powerful tool in both PvE and PvP, especially when combined with both [[Elements|Wind enchantment]] and high Critical rate. This can be enhanced further through the use of [[Tactical Field - Raid]] from a [[Tactical Trooper]] in your party.  
*Shield has a % of user max HP and breaks when its HP reaches 0.
*Shield has a % of user max HP and breaks when its HP reaches 0.
*Contrary to popular belief the skill does not work on all manner of projectiles; only on those that are destroyed on contact.
*Contrary to popular belief, the skill does not work on all manner of projectiles; only on those that are destroyed on contact.
**It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles.  
**It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles.  
**Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead.
**Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead.
Line 107: Line 107:
**Should be able to heal allies that are stunned or frozen by binding circle on activation by extension.
**Should be able to heal allies that are stunned or frozen by binding circle on activation by extension.
*Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead.
*Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome. Also because of this, leaving the shield closer to projectiles than you are will make the projectiles to home into the shield instead.
**This also means enemies can "attack" the "shield", making for rather awkward situations in PvP where enemy players can hit it's collisions to gain free mana...
**This also means enemies can "attack" the "shield", allowing your opponent to gain MP when attacking it in PvP.
<br>
<br>


ElEditors, Administrators
55,097

edits