Resurrection (Ara): Difference between revisions
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*Damage from the last killing hit will carry over to the HP regenerated. | *Damage from the last killing hit will carry over to the HP regenerated. | ||
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | **If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | ||
***Sometimes If you killed by very strong single hit, you will resurrected with amount of regenerated HP equal to damage + HP regain from passive. | |||
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | *This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | ||
*This passive activates before the user is technically dead, so if you are resurrected while awakened, you'll maintain your awakening. | *This passive activates before the user is technically dead, so if you are resurrected while awakened, you'll maintain your awakening. | ||
**Also apply to [[Status Effects]], so if you are resurrected while having any [[Status Effects]] both Buff or Debuff, you'll maintain your [[Status Effects]]. | |||
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | *Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | ||
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