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Resurrection (Ara): Difference between revisions

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*Damage from the last killing hit will carry over to the HP regenerated.
*Damage from the last killing hit will carry over to the HP regenerated.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
***Sometimes If you killed by very strong single hit, you will resurrected with amount of regenerated HP equal to damage + HP regain from passive.
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive activates before the user is technically dead, so if you are resurrected while awakened, you'll maintain your awakening.
*This passive activates before the user is technically dead, so if you are resurrected while awakened, you'll maintain your awakening.
**Also apply to [[Status Effects]], so if you are resurrected while having any [[Status Effects]] both Buff or Debuff, you'll maintain your [[Status Effects]].
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].
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