Resurrection (Ara): Difference between revisions
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→Tips and Details: this one is not redundant, i tested this one when i being hitted by Eltrion's missiles
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(→Tips and Details: this one is not redundant, i tested this one when i being hitted by Eltrion's missiles) |
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*Damage from the last killing hit will carry over to the HP regenerated. | *Damage from the last killing hit will carry over to the HP regenerated. | ||
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | **If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | ||
**There's a bug of this passive, sometimes if you killed by very strong single hit against any [[Field Boss Raid]], you will resurrected with amount of regenerated HP equal to damage + HP regain from passive. | |||
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | *This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | ||
*This passive activates before the user is technically dead, so if you are resurrected with any [[Status Effects]] (both buffs and debuffs), you'll maintain them. | *This passive activates before the user is technically dead, so if you are resurrected with any [[Status Effects]] (both buffs and debuffs), you'll maintain them. |