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! width=" | ! width="43%" |Image | ||
! width=" | ! width="32%" |Description<br>NOTE: '''Nasod Armor combos are applicable only when Add is in [[Add's Features#DP_Mode|Dynamo Configuration Mode]]. Nasod Armor combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode - Overlimit#Tips and Details|here]].''' | ||
! width="18%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Overlimit|Level 1 Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack. | ! width="18%" |Damage<br>NOTE: Damage is calculated without [[Nasod Armor Mode - Overlimit|Level 1 Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack. | ||
! width="7%" |Dungeon Modifier | ! width="7%" |Dungeon Modifier | ||
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(After base combo)<br> | (After base combo)<br> | ||
(Slam) 100% Phy. Damage<br> | (Slam) 100% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} 200% Damage<br> | ||
{{CZ}} ??% Damage x3<br> | {{CZ}} ??% Damage x3<br> | ||
{{CZ}} ??% Damage | {{CZ}} ??% Damage | ||
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*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | *This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | ||
| | | | ||
{{CZ}} | {{CZ}} 100% Phy. Damage<br> | ||
{{CZ}} | {{CZ}} 135% Phy. Damage<br> | ||
{{CX}} | {{CX}} 135% Mag. Damage<br> | ||
{{CX}} | {{CX}} 100% Mag. Damage | ||
| | | | ||
{{CZ}} | {{CZ}} 1.25<br> | ||
{{CZ}} | {{CZ}} 1.25<br> | ||
{{CX}} | {{CX}} 1<br> | ||
{{CX}} | {{CX}} 1 | ||
|} | |} | ||