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Sweep Rolling: Difference between revisions

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__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div>
<div style="float: right;">{{#ev:youtube|iSS-N1r7SYM|300}}</div>
== Description<br>  ==
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Code Electra|Master=5|SP=50|Skill=-|Req=-}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement'''
|-
| [[Code Electra]]
| <center>Lv5</center>
| <center>50 SP</center>
|}
 


== Skill Information ==
== Skill Information ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage(First Hit)
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Triangle Life
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Max Hits
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Base Magic Damage per Hit
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Triangle Life
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Size Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Size Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Damage Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Damage Increase while Charging
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | CD<br>
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | MP
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | CoolDown
 
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 32
| align="center" style="border-style: solid; border-width: 1px;" |  
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 5s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 32
| align="center" style="border-style: solid; border-width: 1px;" | 38%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 5 Seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 20% per second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 20% Per Second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 6.67% per second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 6.67% Per Second
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 10s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 200 MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="6" | 200MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 10 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 45%
| align="center" style="border-style: solid; border-width: 1px;" | 113%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| align="center" style="border-style: solid; border-width: 1px;" | 53%
| align="center" style="border-style: solid; border-width: 1px;" | 132%
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| align="center" style="border-style: solid; border-width: 1px;" | 60%
| align="center" style="border-style: solid; border-width: 1px;" |  
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 5(M)
| align="center" style="border-style: solid; border-width: 1px;" | 72%
| align="center" style="border-style: solid; border-width: 1px;" | 180%
|-
| align="center" style="border-style: solid; border-width: 1px;" | 6
| align="center" style="border-style: solid; border-width: 1px;" | 83%
|}
|}


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'''Description:''' Triangle Size and Speed increased by 20%.
'''Description:''' Triangle Size and Speed increased by 20%.
*Damage and Charge time increased by 10%.  
*Damage and Charge time increased by 10%.  


== Tips and Details ==
== Tips and Details ==
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**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
*This skill is affected by the [[El Crystal Spectrum]].
*This skill is affected by the [[El Crystal Spectrum]].
*After the 29 march kr patch, the Damage increased from 72% to 180%.


{{CLSkills}}  
{{CLSkills}}  


[[Category:Code_Electra_Skills]]
[[Category:Code_Electra_Skills]]
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