Iron Paladin: Difference between revisions
From Elwiki
Undo revision 28873 by 108.162.215.76 (talk)
(→Trivia) |
Shironsaki (talk | contribs) (Undo revision 28873 by 108.162.215.76 (talk)) |
||
Line 118: | Line 118: | ||
== Trivia == | == Trivia == | ||
*Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | *Unlike all other characters, Chung's in-game model actually changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller then [[Aisha]] to only being shorter than [[Raven]]. The same applies to [[Deadly Chaser]] as well. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. Iron Paladin is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | ||
*Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. | *Iron Paladin's appearance is most likely based off of European medieval knights, explaining the long hair and heels. |