Resurrection (Ara): Difference between revisions

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| [[File:YRPassive3.png]]
| [[File:YRPassive3.png]]
| '''[Passive]'''  If your HP reaches 0, your entire amount of spirit energy will be consumed to protect you from death.
| '''[Passive]'''  Recover HP when your HP reaches 0 if you have at least 3 energy.
Requires at least 3 energy orbs.
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== Tips and Details ==  
== Tips and Details ==  
*Damage from the last killing hit will carry over to the HP regenerated.
*The damage from the last killing hit will carry over to the HP regenerated.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
**There's a bug of this passive, sometimes if you killed by very strong single hit against any [[Field Boss Raid]], you will resurrected with amount of regenerated HP equal to damage + HP regain from passive.
**There's a bug of this passive where if you killed by very strong single hit against any [[Field Boss Raid|Field Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].
*This passive activates before the user is technically dead, so if you are resurrected with any [[Status Effects]] (both buffs and debuffs), you'll maintain them.
*This passive activates before the user is technically dead, so if you are resurrected with any [[Status Effects]] (both buffs and debuffs), you'll maintain them.
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