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Trapping Ranger: Difference between revisions

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| [[Image:TrCombo1.png]]  
| [[Image:TrCombo1.png]]  
| '''Erendil Combo'''
| '''Erendil Combo'''
Replaces half of the original {{CZ}} combo. After kicking twice, draw out the blade of Erendil to slash twice and finishes by stabbing the enemy and pulling out the blade that knocks them down. The stab can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down. If [[Calculated Strike]] is active, the last hit no longer knocks down. With 1 nature orb, the last hit hitstuns the target instead of knocking down.
Replaces half of the original {{CZ}} combo. After kicking twice, draw out the blade of Erendil to slash twice and finishes by stabbing the enemy and pulling out the blade that knocks them down (Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). The stab can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down. If [[Calculated Strike]] is active, the last hit no longer knocks down.
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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