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Freiturnier: Difference between revisions

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*Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.<br>
*Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.<br>
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
**[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]).
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Guard]] increases [[Iron Paladin]] '''Heavy Stance''''s damage reduction.
*Heavy Stance will not reduce damage from Wind element procs.
*Heavy Stance will not reduce damage from Wind element procs.
*If you used a "combo" '''Heavy Stance''' (ZZ'''vZ''' or X'''X'''), if you use the {{CX}} counter, [[Chung]] will have '''Heavy Stance''' for a fraction of a second during that counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
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