Freiturnier: Difference between revisions
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→Heavy Stance
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*Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.<br> | *Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.<br> | ||
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | *Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. | ||
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the X counter (similar to [[Counter Chance]]). | |||
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | *[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance. | ||
*[[Guard]] increases [[Iron Paladin]] '''Heavy Stance''''s damage reduction. | |||
*Heavy Stance will not reduce damage from Wind element procs. | *Heavy Stance will not reduce damage from Wind element procs. | ||
*If you used a "combo" '''Heavy Stance''' (ZZ'''vZ''' or X'''X'''), if you use the {{CX}} counter, [[Chung]] will have '''Heavy Stance''' for a fraction of a second during that counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | |||
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