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Pet Guide: Difference between revisions

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#There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
#There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
#Pet personality changes '''0.25''' points at a time. Thus, you need to have it change at least '''4''' times to raise personality by 1 point.
#Using the relogging method, pet personality changes '''0.25''' points at a time. Thus, you need to have it change at least '''4''' times to raise personality by 1 point.
#*If using the resummoning method, pet personality will change '''0.2''' points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. [https://enforums.elswordonline.com/showthread.php?94953-In-Depth-Personality-Guide-Way-of-The-Pet&p=1293970 (Source)]<br>
#*If using the resummoning method, pet personality will change '''0.2''' points at a time for a pet in adult form. [https://enforums.elswordonline.com/showthread.php?94953-In-Depth-Personality-Guide-Way-of-The-Pet&p=1293970 (Source)]<br>
#At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
#At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
#Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen '''IS CONSIDERED''' “Logging Out”
#Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select.
#An affinity gap is required to change a pet’s personality - you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
# Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase too.
# Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase, too.
#Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
#Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
#If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
#If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
#Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
#Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not kill a monster.
#*Repeatedly resummoning without running dungeons/fields doesn't make pets more sociable (+y axis). Logging in and logging out doesn't count as well as long as no dungeons is run.
#*Repeatedly resummoning without defeating one monster at dungeons/fields, doesn't make pets more sociable (+y axis). Logging in and logging out doesn't count as well as long as no monster is defeated.
#This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
#This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
#:*Crystal: minimum 48%.
#:*Crystal: minimum 48%.
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To turn Sociable(+):
To turn Sociable(+):
After first login, run dungeon once. When you log out, the affinity change has to be '''4%''' or less
After first login, kill one monster, either in dungeon or field. After that, log out.
(Excluding the first food of the day, and when you are at affinity 100%)




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To turn Shy(-):
To turn Shy(-):
After first login, run one or more dungeons. When you log out, your affinity change has to be at least '''5%'''.
After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least '''4%'''.


If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
NOTE:
If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.


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To turn Impulsive(+):
To turn Impulsive(+):
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare, normal, or grey equipments.


   
   
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To turn Sensible(-) :
To turn Sensible(-) :
Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits.
Unlike Impulsive, feed the pet with elite equipments, unique equipments, QPL jellies, seeds, and fruits.
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


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