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{{CX}} 234% Mag. Damage | {{CX}} 234% Mag. Damage | ||
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== Red Cannonball Skill Boost == | |||
[[Tactical Trooper]] has a unique system that automatically uses [[Mobile Shelling|red cannonballs]] to increase the damage of certain skills. The red cannonballs are prioritized to substitute the blue cannonball cost, allowing some skills to be activated even if no blue cannonballs are available. | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Skill !! rowspan=2 | Damage Increase<br>per Cannonball !! colspan=2 | Cannonballs Used !! rowspan=2 | Part of Skill Affected !! colspan=2 | Max Skill Damage Increase !! rowspan=2 | Activate Without<br>Blue Cannonballs? || rowspan=2 | Visual Effect? | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Rate !! Max !! Physical !! Magical | |||
|- | |||
| align=left | [[Impact Detonation]] || rowspan=2 | 2% || 1 || 3 || Shots 3-5 || None || .63% || No || Yes | |||
|- | |||
| align=left | [[Aiming Shot]] || colspan=2 | 1 || All || - || 2% || Yes || Yes | |||
|- | |||
| align=left rowspan=2 | [[Lunatic Blow]] || rowspan=8 | 5% || 1 || 3 || Shots 3-5 || None || 1.59% || No || Yes | |||
|- | |||
| colspan=2 | 0 || Skill Note: None || colspan=4 | - | |||
|- | |||
| align=left rowspan=2 | [[Detonation]] || rowspan=2 | 1 || 3 || Shots 3-5 || rowspan=2 | None || 1.59% || rowspan=2 | No || rowspan=2 | Yes | |||
|- | |||
| 2 || Skill Note: 3-4 || 1.26% | |||
|- | |||
| align=left | [[Chaos Cannon]] || 2 || 4 || Shots 9-10 || colspan=2 | 2% || No || No | |||
|- | |||
| align=left | [[Carpet Bombing]] || All || 6 || Wave 3 || - || 10% || - || No | |||
|- | |||
| align=left | [[Dread Chase]] || 1 || 5 || Missiles 1-5 || colspan=2 | 5% || Yes || Yes | |||
|- | |||
| align=left | [[Artillery Strike - Missile Shower|Artillery Strike -<br>Missile Shower]] || All || 6 || All || - || 30% || Yes || No | |||
|} | |||
*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used. | |||
**Impact Detonation's physical damage is the unlisted damage done to targets hit by the cannon. | |||
*Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%. | |||
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | |||
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