Tactical Trooper/fr: Difference between revisions
→Boost des compétence grâce aux missiles rouges
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Compétence !! rowspan=2 | augmentation des dégâts<br>par missiles !! colspan=2 | Missiles utiliser !! rowspan=2 | Nombre de missiles utiliser !! colspan=2 | Maximum des dégâts infliger !! rowspan=2 | Peut être utiliser | ! rowspan=2 | Compétence !! rowspan=2 | augmentation des dégâts<br>par missiles !! colspan=2 | Missiles utiliser !! rowspan=2 | Nombre de missiles utiliser !! colspan=2 | Maximum des dégâts infliger !! rowspan=2 | Peut être utiliser aucun <br>missiles bleu? || rowspan=2 | Effet visuel? | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Minimum !! Maximum !! Physique !! Magique | ! Minimum !! Maximum !! Physique !! Magique | ||
|- | |- | ||
| align=left | [[Impact | | align=left | [[Impact]] || rowspan=2 | 2% || 1 || 3 || 3 à 5 missiles || aucun || .63% || Non || Oui | ||
|- | |- | ||
| align=left | [[ | | align=left | [[Tir ciblé]] || colspan=2 | 1 || Tous || - || 2% || Oui || Oui | ||
|- | |- | ||
| align=left rowspan=2 | [[ | | align=left rowspan=2 | [[Furieux martelage]] || rowspan=8 | 5% || 1 || 3 || 3 à 5 missiles || aucun || 1.59% || Non || Oui | ||
|- | |- | ||
| colspan=2 | 0 || Avec Notice: | | colspan=2 | 0 || Avec Notice: aucun || colspan=4 | - | ||
|- | |- | ||
| align=left rowspan=2 | [[ | | align=left rowspan=2 | [[Détonation]] || rowspan=2 | 1 || 3 || 3 à 5 missiles || rowspan=2 | aucun || 1.59% || rowspan=2 | Non || rowspan=2 | Oui | ||
|- | |- | ||
| 2 || Avec Notice: 3-4 || 1.26% | | 2 || Avec Notice: 3-4 || 1.26% | ||
|- | |- | ||
| align=left | [[ | | align=left | [[canon chaotique]] || 2 || 4 || 9 à 10 missiles || colspan=2 | 2% || Non || Non | ||
|- | |- | ||
| align=left | [[ | | align=left | [[tapis de bombes]] || Tous || 6 || tir de 3 missiles || - || 10% || - || Non | ||
|- | |- | ||
| align=left | [[ | | align=left | [[poursuite mortelle]] || 1 || 5 || Missiles 1-5 || colspan=2 | 5% || Oui || Oui | ||
|- | |- | ||
| align=left | [[ | | align=left | [[Tir d'artillerie - Pluie de missiles|Artillery Strike -<br>Missile Shower]] || Tous || 6 || Tous || - || 30% || Oui || Non | ||
|} | |} | ||
*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used. | *Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used. | ||
**Impact | **Impact Détonation physical damage is the unlisted damage done to targets hit by the cannon. | ||
* | *Furieux martelage, Détonation, Impact Détonation, and poursuite mortelle use 1 cannonball at a time, limiting the boost they get. E.g., if poursuite mortelle is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%. | ||
** | **canon chaotique uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | ||
<br> | <br> | ||