Tactical Trooper/fr: Difference between revisions

Line 89: Line 89:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Compétence !! rowspan=2 | augmentation des dégâts<br>par missiles !! colspan=2 | Missiles utiliser !! rowspan=2 | Nombre de missiles utiliser !! colspan=2 | Maximum des dégâts infliger !! rowspan=2 |  Peut être utiliser sans <br>missiles bleu?  || rowspan=2 | Effet visuel?
! rowspan=2 | Compétence !! rowspan=2 | augmentation des dégâts<br>par missiles !! colspan=2 | Missiles utiliser !! rowspan=2 | Nombre de missiles utiliser !! colspan=2 | Maximum des dégâts infliger !! rowspan=2 |  Peut être utiliser aucun <br>missiles bleu?  || rowspan=2 | Effet visuel?
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Minimum !! Maximum !! Physique !! Magique  
! Minimum !! Maximum !! Physique !! Magique  
|-
|-
| align=left | [[Impact Detonation]] || rowspan=2 | 2% || 1 || 3 || 3 à 5 missiles || None || .63% || Non || Oui
| align=left | [[Impact]] || rowspan=2 | 2% || 1 || 3 || 3 à 5 missiles || aucun || .63% || Non || Oui
|-
|-
| align=left | [[Aiming Shot]] || colspan=2 | 1 || Tous || - || 2% || Oui || Oui
| align=left | [[Tir ciblé]] || colspan=2 | 1 || Tous || - || 2% || Oui || Oui
|-
|-
| align=left rowspan=2 | [[Lunatic Blow]] || rowspan=8 | 5% || 1 || 3 || 3 à 5 missiles || Sans || 1.59% || Non || Oui
| align=left rowspan=2 | [[Furieux martelage]] || rowspan=8 | 5% || 1 || 3 || 3 à 5 missiles || aucun || 1.59% || Non || Oui
|-  
|-  
| colspan=2 | 0 || Avec Notice: Sans || colspan=4 | -
| colspan=2 | 0 || Avec Notice: aucun || colspan=4 | -
|-
|-
| align=left rowspan=2 | [[Detonation]] || rowspan=2 | 1 || 3 || 3 à 5 missiles || rowspan=2 | Sans || 1.59% || rowspan=2 | Non || rowspan=2 | Oui
| align=left rowspan=2 | [[Détonation]] || rowspan=2 | 1 || 3 || 3 à 5 missiles || rowspan=2 | aucun || 1.59% || rowspan=2 | Non || rowspan=2 | Oui
|-
|-
| 2 || Avec Notice: 3-4 || 1.26%
| 2 || Avec Notice: 3-4 || 1.26%
|-
|-
| align=left | [[Chaos Cannon]] || 2 || 4 || 9 à 10 missiles || colspan=2 | 2% || Non || Non
| align=left | [[canon chaotique]] || 2 || 4 || 9 à 10 missiles || colspan=2 | 2% || Non || Non
|-
|-
| align=left | [[Carpet Bombing]] || Tous || 6 || tir de  3 missiles || - || 10% || - || Non
| align=left | [[tapis de bombes]] || Tous || 6 || tir de  3 missiles || - || 10% || - || Non
|-
|-
| align=left | [[Dread Chase]] || 1 || 5 || Missiles 1-5 || colspan=2 | 5% || Oui || Oui
| align=left | [[poursuite mortelle]] || 1 || 5 || Missiles 1-5 || colspan=2 | 5% || Oui || Oui
|-
|-
| align=left | [[Artillery Strike - Missile Shower|Artillery Strike -<br>Missile Shower]] || Tous || 6 || Tous || - || 30% || Oui || Non
| align=left | [[Tir d'artillerie - Pluie de missiles|Artillery Strike -<br>Missile Shower]] || Tous || 6 || Tous || - || 30% || Oui || Non
|}
|}
*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used.
*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used.
**Impact Detonation's physical damage is the unlisted damage done to targets hit by the cannon.
**Impact Détonation physical damage is the unlisted damage done to targets hit by the cannon.
*Lunatic Blow, Detonation, Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%.
*Furieux martelage, Détonation, Impact Détonation, and poursuite mortelle use 1 cannonball at a time, limiting the boost they get. E.g., if poursuite mortelle is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%.
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%.
**canon chaotique uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%.
<br>
<br>


273

edits