Rising Slash: Difference between revisions

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(I've tested this a ton and no matter where unnoted hits, it's always 5 hits (not counting the blind spot behind elsword), not 6, so the 3-per-blade thing is false. It's only one hitbox anyway.)
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== Tips and Details ==
== Tips and Details ==
*Despite there being two blades per side, these share a single hitbox, and as such, will always deal 5 hits no matter where you hit an enemy with them.
*Despite there being two blades per side, they share a single hitbox and, as such, will always deal 5 hits no matter where you hit an enemy with them.
**The extra blades added by the skill note do not share this hitbox, making it possible to land either 4 hits (outer blade only), 8 hits (inner blades only) or 12 hits (both the outer blade and inner blades hit the target).
**The extra blades added by the Skill Note do not share this hitbox, making it possible to land either 4 hits (outer blade only), 8 hits (inner blades only), or 12 hits (both the outer blade and inner blades hit the target).
*There is a blind spot right behind Elsword where enemies will take only 2 hits, but it is very unlikely this will ever happen by accident.
*There is a blind spot right behind Elsword where enemies will take only 2 hits, but it is very unlikely this will ever happen by accident.
*For maximum damage output with the skill note, the target must be between the extra outer blade and the inner two blades. At level 17, landing all 12 hits results in 7044% damage.
*For maximum damage output with the Skill Note, the target must be between the extra outer blade and the inner two blades. At level 17, landing all 12 hits results in 7044% Magical damage.
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets.
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets.
*This is a great finisher move in PvP due to its long range.
*This is a great finisher move in PvP due to its long range.
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*03/29/2012 KR
*03/29/2012 KR
** Increased damage output.
** Increased damage output.
** Removed additional hits in Skill note.
** Removed additional hits in Skill Note.
*02/14/2013 KR
*02/14/2013 KR
** Increased hit rate
** Increased hit rate
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