Magic Knight: Difference between revisions

MK does gets a modified >>ZZZ, however he does retain >>ZZX despite not being listed. So these are separate combos.
(MK does gets a modified >>ZZZ, however he does retain >>ZZX despite not being listed. So these are separate combos.)
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[[Image:Mk2.png]] <br> [[Image:Mk5.png]]  
[[Image:Mk2.png]]
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
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**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Shorter dash distance on X command.
**Shorter dash distance on X command.
*Despite it saying it is '''→→ZZZ''', the actual combo is: '''→→ZZX'''.
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{{CDR}}<br>
{{CDR}}<br>
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{{CX}} 160% Phy. Damage <br>
{{CX}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage <br>
{{CZ}} ??% Mag. Damage <br>
{{CZ}} ??% Mag. Damage
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| [[Image:Mk5.png]]
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one given as a base Elsword but have the sword engulfed in flames on the final piercing blow.
|{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage
{{CZ}} ??% Mag. Damage
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