Sword Knight: Difference between revisions

1,518 bytes added ,  1 August 2015
→‎Additional Combos: This a good way of doing it? We need all the combos on the page, the modifiers change when you change class.
(→‎Additional Combos: This a good way of doing it? We need all the combos on the page, the modifiers change when you change class.)
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== Additional Combos  ==
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{tabs
|-
|name=combo
! width="30%" |Image  
|tab1=Added
! width="50%" |Description
|contents1=
! width="20%" |Damage
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
{{!}}-
| [[Image:Sk1.png]]  
! width="30%" {{!}}Image  
| '''Dash Pierce'''  
! width="50%" {{!}}Description
! width="20%" {{!}}Damage (KR)
{{!}}-
{{!}} [[Image:Sk1.png]]  
{{!}} '''Dash Pierce (NA Only)'''  
After doing the standard →→ZZ combo, pierces through the enemy.
After doing the standard →→ZZ combo, pierces through the enemy.
*''Post KR 04/20/2015:''
*''Post KR 04/20/2015:''
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*''Post KR 7/23/2015:''
*''Post KR 7/23/2015:''
**Combo given to [[Elsword|Knight]]
**Combo given to [[Elsword|Knight]]
|
{{!}}
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} 160% Phy. Damage <br>
{{CZ}} 100% Phy. Damage
{{CZ}} 100% Phy. Damage
|-
{{!}}-
| [[Image:Sk4.png]]  
{{!}} [[Image:Sk4.png]]  
| '''Mad Charge'''  
{{!}} '''Mad Charge'''  
After doing the standard →→Z combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
After doing the standard →→Z combo, charge forward (in '''Super Armor''' status) while pushing enemies back and finishes by smashing them back.
*''Post KR 04/20/2015''
*''Post KR 04/20/2015''
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*''Post KR 07/23/2015'':
*''Post KR 07/23/2015'':
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
|
{{!}}
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% (??%) Phy. Damage <br>
{{CX}} 50% Phy. Damage (x5) <br>
{{CX}} 50% (??%) Phy. Damage (x5) <br>
{{CX}} 150% Phy. Damage
{{CX}} 150% (??%) Phy. Damage
|-
{{!}}-
| [[Image:Sk3.png]]  
{{!}} [[Image:Sk3.png]]  
| '''Heavy Launcher'''  
{{!}} '''Heavy Launcher (NA Only)'''  
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.
*''Post KR 7/23/2015 Patch:''
*''Post KR 7/23/2015 Patch:''
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
**Combo given to [[Lord Knight]]. However, it's still possible to do this combo as a Sword Knight due to an oversight.
|
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 200% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
{{CX}} 240% Phy. Damage <br>
{{CX}} 240% Phy. Damage <br>
{{CX}} 100% Phy. Damage
{{CX}} 100% Phy. Damage
|-
{{!}}-
| [[Image:Sk5.png]]  
{{!}} [[Image:Sk5.png]]  
| '''Advanced Heavy Swing'''
{{!}} '''Advanced Heavy Swing (KR Only)'''
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
|
{{!}}
{{CX}} 160% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 210% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 150% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 300% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} ??% Phy. Damage
{{CX}} ??% Phy. Damage
|-
{{!}}-
| [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
| '''Rolling Dive'''
{{!}} '''Rolling Dive (KR Only)'''
After performing [[Elsword]]'s '''→→↑ZZ''', his third '''Z''' has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
After performing [[Elsword]]'s '''→→↑ZZ''', his third '''Z''' has been replaced with a spinning dive similar to that of [[Rolling Smash]]. Elsword will perform numerous front flips while diving downward at an angle.
|
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} ??% Phy. Damage
{{CZ}} ??% Phy. Damage
|}
{{!}}}
|tab2=Modified (KR Only)
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%<br>
{{CX}} Physical Damage ??%
{{!}}-
{{!}} '''{{CX}}{{CX}}{{CZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CX}} Physical Damage ??%<br>
{{CX}} Physical Damage ??%<br>
{{CZ}} Physical Damage ??%
{{!}}-
{{!}} '''{{CU}}{{CZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}{{CZ}}  Physical Damage ??%
{{!}}-
{{!}} '''{{CU}}{{CX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}{{CX}}  Physical Damage ??%
{{!}}-
{{!}} '''{{CDR}}{{CX}}'''
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{CDR}}{{CX}}  Physical Damage ??%
{{!}}}
}}
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