Sword Knight: Difference between revisions

(→‎Additional Combos: This a good way of doing it? We need all the combos on the page, the modifiers change when you change class.)
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**Pushing distance increased.
**Pushing distance increased.
*''Post KR 07/23/2015'':
*''Post KR 07/23/2015'':
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% (??%) Phy. Damage <br>
{{CZ}} 120% Phy. Damage (181%) <br>
{{CX}} 50% (??%) Phy. Damage (x5) <br>
{{CX}} 50% Phy. Damage x5 (45% x4)<br>
{{CX}} 150% (??%) Phy. Damage
{{CX}} 150% Phy. Damage (82% + 94%)
{{!}}-
{{!}}-
{{!}} [[Image:Sk3.png]]  
{{!}} [[Image:Sk3.png]]  
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Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
{{!}}
{{!}}
{{CX}} ??% Phy. Damage <br>
{{CX}} 301% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 326% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 237% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 262% Phy. Damage <br>
{{CX}} ??% Phy. Damage
{{CX}} 71% Phy. Damage x4
{{!}}-
{{!}}-
{{!}} [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
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{{!}}
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} 216% Phy. Damage <br>
{{CZ}} ??% Phy. Damage
{{CZ}} 130% Phy. Damage x3~infinite + 77%
{{!}}}
{{!}}}
|tab2=Modified (KR Only)
|tab2=Modified (KR Only)
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{{!}} Basic 4 hit combo with his sword.  
{{!}} Basic 4 hit combo with his sword.  
{{!}}
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 227%<br>
{{CZ}} Physical Damage ??%
{{CZ}} Physical Damage 360%
{{!}}-
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}}
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 227%<br>
{{CX}} Physical Damage ??%
{{CX}} Physical Damage 311%
{{!}}-
{{!}}-
{{!}} '''{{CX}}{{CX}}{{CZ}}'''  
{{!}} '''{{CX}}{{CX}}{{CZ}}'''  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}}
{{!}}
{{CX}} Physical Damage ??%<br>
{{CX}} Physical Damage 301%<br>
{{CX}} Physical Damage ??%<br>
{{CX}} Physical Damage 326%<br>
{{CZ}} Physical Damage ??%
{{CZ}} Physical Damage 395%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CZ}}'''  
{{!}} '''{{CU}}{{CZ}}'''  
{{!}} Single jump slash.
{{!}} Single jump slash.
{{!}}
{{!}}
{{CU}}{{CZ}}  Physical Damage ??%
{{CU}}{{CZ}}  Physical Damage 167%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CX}}'''  
{{!}} '''{{CU}}{{CX}}'''  
{{!}} Single jump overhead slash, knocking down targets.
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{!}}
{{CU}}{{CX}}  Physical Damage ??%
{{CU}}{{CX}}  Physical Damage 366%
{{!}}-
{{!}} '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CZ}} 181% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 246% Phy. Damage
{{!}}-
{{!}}-
{{!}} '''{{CDR}}{{CX}}'''  
{{!}} '''{{CDR}}{{CX}}'''  
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{!}}
{{CDR}}{{CX}}  Physical Damage ??%
{{CDR}}{{CX}}  Physical Damage 334%
{{!}}-
{{!}} '''{{CDRU}}{{CX}}{{CX}}'''
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{CDRU}}{{CX}} Physical Damage 313%<br>
{{CX}} Physical Damage 351%
{{!}}}
{{!}}}
}}
}}
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