Night Watcher: Difference between revisions
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| [[Image:NWCombo1Fixed.png]] | | [[Image:NWCombo1Fixed.png]] | ||
| '''Sword Switch''' | | '''Sword Switch''' | ||
Kicks the enemy once before switching to | Kicks the enemy once before switching to Erendil and strikes 3 times. The last hit knocks enemies away. | ||
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]. | |||
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | *[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo. | ||
* | *Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo. | ||
*Post KR Patch 29 May 2014: | *Post KR Patch 29 May 2014: | ||
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | **Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]] | ||
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| [[Image:NWCombo2Fixed.png]] | | [[Image:NWCombo2Fixed.png]] | ||
| '''Gliding Kick''' | | '''Gliding Kick''' | ||
Runs ({{CDR}}), momentarily | Runs ({{CDR}}), momentarily pauses, rushes forward ({{CR}}), leaps into the air ({{CU}}), and kicks twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]] | ||
*Can be looped to run forward faster | *Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]. | ||
*Fun fact: When doing the | *Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat. | ||
*Fun fact: When doing the second dash, if Rena does jump, she will sprint forward and almost fall. | |||
| | | | ||
{{CDR}}'''Pause'''{{CR}}{{CU}}<br> | {{CDR}}'''Pause'''{{CR}}{{CU}}<br> | ||
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| [[Image:NWCombo3Fixed.png]] | | [[Image:NWCombo3Fixed.png]] | ||
| '''Twig Shots''' | | '''Twig Shots''' | ||
A change of shots | A change of shots. Rena now shoots 'Twigs' instead of arrows in some of her combos {{CX}}{{CX}}({{CX}}), {{CZ}}{{CZ}}{{CZ}}({{CX}}), →→({{CX}}) and →→↑({{CX}}). Upon impact, the 'Twig' explodes and causes damage to surrounding victims. | ||
*Shooting targets | *Shooting targets when [[Delayed Fire]] is active will add the amount of stacks. | ||
*Post KR Patch 29 May 2014: | *Post KR Patch 29 May 2014: | ||
** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target. | ** {{CDRU}}{{CX}} Arrow pierces through on the surface without explosion if there is no target. | ||
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| align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}} | | align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}} | ||
| '''Erendil Dive''' | | '''Erendil Dive''' | ||
After the standard {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, dives down with Erendil to stab enemies. | |||
| | | | ||
(After base combo)<br> | (After base combo)<br> | ||
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| align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} | | align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} | ||
| '''Erendil Barrage''' | | '''Erendil Barrage''' | ||
After the standard {{CDR}}{{CX}}, backstabs repeatedly while in super armor and finally slash once without knock away or down. | |||
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(After {{CDR}}{{CX}})<br> | (After {{CDR}}{{CX}})<br> |