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Freiturnier: Difference between revisions

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=== Ammunition/Cannonballs ===
=== Ammunition/Cannonballs ===
[[File:Chungammo.png|right|thumb|Chung's old ammunition supply icon. Full and empty]]
[[File:Chungammo.png|right|thumb|Chung's old ammunition supply icon. Full and empty]]
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.<br>
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos like<br>
 
{{CZ}}{{CZ}}({{CDZ}}){{CZ}}
To reload your ammo, stand still. This reload animation is affected by Attack Speed. You can also reload by using certain skills or combos, such as {{CZ}}{{CZ}}({{CDZ}}){{CZ}}. Passives like [[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively. In addition,  [[Remodel Magazine]] increases [[Shooting Guardian]]'s ammo supply while [[Reload Mastery]] gives [[Shelling Guardian]] a chance of receiving ammo when attacked.
*[[Reload Mastery]] and [[Remodel Magazine]] give [[Shelling Guardian]] and [[Shooting Guardian]] a chance to reload an extra cannonball, respectively.
**[[Remodel Magazine]] increases [[Shooting Guardian]]'s ammo supply.
**[[Reload Mastery]] gives [[Shelling Guardian]] a chance of recieving ammo when attacked.
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Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br>
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance when Berserk Mode is ready.<br>
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are:
When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The benefits of Berserk Mode are:
*The standard 20% damage increase from awakening mode.
*The standard 20% damage increase from Awakening Mode.
*All blue cannonballs are reloaded and your supply becomes infinite. Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected.
*Infinite cannonball supply (Tactical Trooper's [[Mobile Shelling|red cannonballs]] are unaffected)
*[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills.
*[[Intense Showtime]] for [[Deadly Chaser]] reduces the MP cost and cooldown times of his skills.
*[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).
*[[Reaction Gloves]] for [[Tactical Trooper]] increases Damage Reduction based on the number of beads used to Awaken (Berserk Mode giving the highest Reduction output).
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== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack:
While guarding, Chung can counterattack.
*Press {{CZ}} to swing your cannon and inflict 150% physical damage (dungeon modifier = 1.45). This knocks down.
*Press {{CZ}} to swing your cannon and inflict 150% Physical damage (dungeon modifier = 1.45) while knocking the target down. This can be cancelled immediately by dashing.
**Can be immediatly cancelled by dashing.<br>
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 350% Magical damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions and inflict 350% magic damage. If used very close to a foe, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead.
 
**While using the {{CX}} counter, Chung is invulnerable.
The Heavy Stance counterattacks can be enhanced with certain passives.
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter/{{CX}} get-up attack (similar to [[Counter Chance]]).
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter or wake-up attack (similar to [[Counter Chance]]).
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
*[[Guard]] increases [[Iron Paladin]] '''Heavy Stance''''s damage reduction.
*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]].
*Heavy Stance will not reduce damage from Wind element procs.
*If you used a "combo" '''Heavy Stance''' (ZZ'''vZ''' or X'''X'''), if you use the {{CX}} counter, [[Chung]] will have '''Heavy Stance''' for a fraction of a second during that counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
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== Evasive Counter ==
== Evasive Counter ==
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 270% magic damage (dungeon modifier = 1.45) and is affected by [[Veteran Technique]].
When Chung gets knocked down, if you have at least one cannonball, press {{CX}} to shoot the floor and launch foes as you evade backward using the recoil. The attack does 270% Magical Damage (dungeon modifier = 1.45) and is affected by [[Veteran Technique]].
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