Attributing Equipment: Difference between revisions
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→Enchantment Overview: Reordered descriptions from arm/wep to vice versa for flow, and added Armor enchantment resistance details.
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[[Image:Mysterysolvs.png|right]] El Shards can be found in all maps as a rare drop. It appears as a black crystal on the floor, and it is actually the Mystery El Shard. You can either collect them to get a random element enchanted or refine them by right clicking on them with an ''El Shard Mystery Solver'' (displayed on the right) in your inventory. It can be bought from Helen or any Alchemist NPC located in any town for 2000 ED. | [[Image:Mysterysolvs.png|right]] El Shards can be found in all maps as a rare drop. It appears as a black crystal on the floor, and it is actually the Mystery El Shard. You can either collect them to get a random element enchanted or refine them by right clicking on them with an ''El Shard Mystery Solver'' (displayed on the right) in your inventory. It can be bought from Helen or any Alchemist NPC located in any town for 2000 ED. | ||
Enchanting | Enchanting weapons grants the ability to deal status inflictions and gives the weapon a corresponding glow, while Enchanting Armor adds resistance to the element type. It is possible to hybrid certain elements, which will be explained later on.<br/> | ||
The amount of possible enchants relies on the weapon's rarity. Typically it is two, but once weapons are level 40+, 3 elements become available. | The amount of possible enchants relies on the weapon's rarity. Typically it is two, but once weapons are level 40+, 3 elements become available. | ||
Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). | Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it to 110. | ||
== How to Enchant == | == How to Enchant == |