Shadow: Difference between revisions

31 bytes added ,  24 September 2015
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*Currently, the KD reduction is applied every time a target passes through the shadow, effectively allowing for 0 KD when used on an enemy in a corner.
*Currently, the KD reduction is applied every time a target passes through the shadow, effectively allowing for 0 KD when used on an enemy in a corner.
*As with the KD reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing.
*As with the KD reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy first collides with the shadow, even if the shadow has already been cast, it will still be damaged.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collide with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and stunned.
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