Lunatic Psyker: Difference between revisions
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Reverted edits by NasodQueen (talk) to last revision by Rokujou
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| '''Crushing Smash (Nasod Armor Combo)''' | | '''Crushing Smash (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], holding {{CR}} and | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be. | ||
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(After base combo)<br> | (After base combo)<br> | ||
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| '''Sliding Slam (Nasod Armor Combo)''' | | '''Sliding Slam (Nasod Armor Combo)''' | ||
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], holding {{CR}} and | Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}. | ||
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(After base combo)<br> | (After base combo)<br> | ||
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| '''Plasma Accel (KR Only)''' | | '''Plasma Accel (KR Only)''' | ||
After doing the standard {{CDR}}{{CZ}}, Add | After doing the standard {{CDR}}{{CZ}}, Add rushes forward even further with a sphere of electricity. | ||
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{{CDR}}<br> | {{CDR}}<br> |