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Saber Knight: Difference between revisions

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| [[File:SKcombo2.png]]  
| [[File:SKcombo2.png]]  
| '''Running Uppercut'''  
| '''Running Uppercut (NA Only)'''  
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up.
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.''
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.''
*Post 09/03/2015 KR patch:
**Moved to [[Grand Master]]
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{{CDR}}<br>
{{CDR}}<br>
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| [[File:SKcombo4.png]]  
| [[File:SKcombo4.png]]  
| '''Furious Windmill (KR Only)'''
| '''Furious Windmill (KR Only)'''
After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning.
After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks.
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