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Rising Slash: Difference between revisions

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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! Character Level !! Damage (Magical) !! Max Hits Per Blade !! MP Usage !! Cooldown
! Character Level !! Damage (Magical) !! Max Hits Per Blade !! Blade Count !! MP Usage !! Cooldown
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{{!}} align="left" {{!}} 15 {{!}}{{!}} 625% {{!}}{{!}} 5 {{!}}{{!}} 200 MP {{!}}{{!}} 14 Seconds
{{!}} align="left" {{!}} 15 {{!}}{{!}} 625% {{!}}{{!}} 5 {{!}}{{!}} 6 {{!}}{{!}} 200 MP {{!}}{{!}} 14 Seconds
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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
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! colspan=4 {{!}} Rising Slash - Maximized (극대화된) !! colspan=3 {{!}} Rising Slash - Lighter (가벼워진)
! colspan=4 {{!}} Maximized Rising Slash (극대화된) !! colspan=3 {{!}} Lighter Rising Slash (가벼워진)
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=2 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=2 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
{{!}}- style="background:{{ColorSel|CharLight|Elsword}}"
! Damage !! Critical Rate !! MP Usage
! Damage Per Hit !! Critical Rate !! MP Usage
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{{!}} ? {{!}}{{!}} Critical Rate increased to 100%<br>Damage decreased to 80%  {{!}}{{!}} x0.8<br>(500%) {{!}}{{!}} 100% {{!}}{{!}}? {{!}}{{!}} MP usage reduced to 90% {{!}}{{!}} 180 MP
{{!}} ? {{!}}{{!}} Critical Rate increased to 100%<br>Damage decreased to 80%  {{!}}{{!}} 500% {{!}}{{!}} 100% {{!}}{{!}} ? {{!}}{{!}} MP usage reduced to 90% {{!}}{{!}} 180 MP
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*Despite there being two blades per side, they share a single hitbox and, as such, will always deal 5 hits no matter where you hit an enemy with them.
*Despite there being two blades per side, they share a single hitbox and, as such, will always deal 5 hits no matter where you hit an enemy with them.
**The extra blades added by the Skill Note do not share this hitbox, making it possible to land either 4 hits (outer blade only), 8 hits (inner blades only), or 12 hits (both the outer blade and inner blades hit the target).
**The extra blades added by the Skill Note do not share this hitbox, making it possible to land either 4 hits (outer blade only), 8 hits (inner blades only), or 12 hits (both the outer blade and inner blades hit the target).
**After the 7/23/2015 update in Korea, each blade now has its own hitbox and will hit 5 times each, totaling out at a potential 30 hits for a staggering amount of 18750% Magical Damage, though this is impossible to do on anything but the Raid boss, '''Perkisas'''. Regardless, with proper positioning, any enemy can easily take at least 6 hits for 6250% Magical Damage, and quite a few bosses can take hits from all 3 blades on either side.
*There is a blind spot right behind Elsword where enemies will take only 2 hits, but it is very unlikely this will ever happen by accident.
*There is a blind spot right behind Elsword where enemies will take only 2 hits, but it is very unlikely this will ever happen by accident.
*For maximum damage output with the Skill Note, the target must be between the extra outer blade and the inner two blades. At level 17, landing all 12 hits results in 7044% Magical damage.
*For maximum damage output with the Skill Note, the target must be between the extra outer blade and the inner two blades. At level 17, landing all 12 hits results in 7044% Magical damage.
**After the 7/23/2015 update in Korea, each blade now has its own hitbox and will hit 5 times each, totalling out at a potential 30 hits for a staggering amount of 18750% Magical Damage, though this is impossible to do on anything but the Raid boss, '''Perkisas'''. Regardless, with proper positioning, any enemy can easily take at least 10 hits for 6250% Magical Damage, and quite a few bosses can take hits from all 3 blades on either side for 9375% Magical Damage.
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets.
*Rising Slash launches mobs straight into the air, making it possible to catch them with certain attacks. However, the delay before you can move again is too long to catch certain heavier targets.
*This is a great finisher move in PvP due to its long range.
*This is a great finisher move in PvP due to its long range.
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