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| <div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|300}}</div> | | __NOTOC__{{Languages|Leg Shot}} |
| | <div style="float: right;">{{#ev:youtube|QZ7scIGWK0w|400}}</div> |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEGSHOT.png]] <br> | | | [[File:SI_LEGSHOT.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' [[Chung]] shoots the enemy in the leg with one of the Silver Shooters, causing their Movement and Jump speed to be reduced. | | | {{SkillType|A}} Fire at the legs to slow movement. The magic bullet penetrates all enemies. |
| |} | | |} |
| | <br> |
|
| |
|
| | == Requirements == |
| | {{ADSquareSkill}} |
|
| |
|
| == Requirements ==
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |
| |- | | |- |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
| |
| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
| |
| |- | | |- |
| | [[Deadly Chaser]] | | | [[Deadly Chaser]] || Lv. 20 || 50 || 4 || [[Rumble Shot]] |
| | <center>Lv5</center> | |
| | <center>75SP</center> | |
| |} | | |} |
| | | <br> |
|
| |
|
| == Skill Information == | | == Skill Information == |
| {{VersionTabs | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| |NA= | | |- |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | {{se||Move Slowdown||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown |
| {{!}}-
| | |- |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
| | ! Movement / Jump Speed !! Duration |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
| | |- |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
| | | align="left" | 1 || rowspan="2" | 50 || 474% || -25% || 5 seconds || rowspan="12" | 30 MP || rowspan="12" | 6 Seconds |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
| | |- |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
| | | align="left" | 2 || 495% || -28% || 6 Seconds |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
| | |- |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
| | | align="left" | 3 || 53 || 516% || -31% || 7 Seconds |
| {{!}}-
| | |- |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement'''
| | | align="left" | 4 || 57 || 537% || -34% || 8 Seconds |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump'''
| | |- |
| {{!}}-
| | | align="left" | 5 || 61 || 559% || -37% || 9 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 230%
| | | align="left" | 6 || 65 || 580% || -40% || 10 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1(2 at point blank)
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30% Decrease
| | | align="left" | 7 || 69 || 601% || -43% || 11 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4% Decrease
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 Seconds
| | | align="left" | 8 || 73 || 623% || -46% || 12 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 6 Seconds
| | | align="left" | 9 || 77 || 644% || -49% || 13 Seconds |
| {{!}}-
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| | | align="left" | 10 || 81 || 665% || -52% || 14 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 256%
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 37.5% Decrease
| | | align="left" | 11 || 85 || 687% || -55% || 15 Seconds |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% Decrease
| | |- |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
| | | align="left" | 12 || 89 || 708% || -58% || 16 Seconds |
| {{!}}-
| | |} |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| | <br> |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 284%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 45% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 315%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52.5% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 60% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
| |
| {{!}}}
| |
| |KR= | |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Skill Level'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Damage'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Max Hits'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="2" {{!}} '''DeBuff'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Duration'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''MP Usage'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" rowspan="2" {{!}} '''Cool Down'''
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Movement'''
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" scope="col" colspan="1" {{!}} '''Jump'''
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 1(2 at point blank)
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 30 MP
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 7 Seconds
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
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| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
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| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 600%
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21% Decrease
| |
| {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13 Seconds
| |
| {{!}}}
| |
| }}
| |
|
| |
|
| | == Tips and Details == |
| | [[File:Legshot.png|right|thumb|Move Slowdown Debuff Icon]] |
| | *When pulling out the Silver Shooter, Chung will inflict damage which is not stated in the tooltip. |
| | *Since the shot is fired at a downward angle, this skill's range can be utilized to your advantage by firing while standing on a downward slope. |
| | <br> |
|
| |
|
| | ==Updates== |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" |
| | |- |
| | ! colspan=2 | Date !! rowspan=2 | Changes |
| | |- |
| | ! KR !! NA |
| | |- |
| | | 07/07/2011 || 08/01/2012 || colspan=2 align="left" | |
| | *'''Leg Shot''' added. |
| | |- |
| | | 03/29/2012 || - || align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | *{{buff|Duration increased.}} |
| | *{{nerf|Cooldown increased.}} |
| | *{{nerf|Move Slowdown effect decreased.}} |
| | |- |
| | | 11/07/2013 || 02/12/2014 || align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | *{{buff|Bullet pierces everything.}} |
| | |- |
| | | 07/10/2014 || - || align="left" | |
| | *{{buff|MP cost decreased.}} |
| | *{{buff|"Jump Speed decreased" increased.}} |
| | *{{buff|Cooldown time decreased.}} |
| | *{{nerf|'''Damage''' decreased.}} |
| | |- |
| | | 08/20/2015 || 01/27/2016 || align="left" | |
| | *'''Leg Shot''' deleted. |
| | |} |
| | <br> |
|
| |
|
| {{DCSkills}} | | == Alternative Names == |
| | {{AlternateLanguages |
| | |Color={{ColorSel|CharLight|Chung}} |
| | |KR=레그 샷 |KRName=Leg Shot |
| | |CN=腿部射击 |CNName=Leg Shot |
| | |FR=Tir dans la jambe |FRName=Leg Shot |
| | }} |
| | <br> |
|
| |
|
| [[Category:Chung_Skills]] | | [[Category: Active Skills]][[Category:Deleted Skills]] |