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Siege Shelling: Difference between revisions

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****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target, such as [[City in the Sky|Eltrion's]] hands.
****Some wide enemies can be hit by both explosions without the need of proper spacing or a second target, such as [[City in the Sky|Eltrion's]] hands.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
*This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
**If taking advantage of splash damage, if '''Siege Shelling''' is Lvl.20, targets can take around 5800% worth of Magical Damage.
**At level 20, targets can receive about 5800% Magical Damage when if they receive splash damage.
***The distance explosion has a lingering hitbox.
**The distance explosion has a lingering hitbox.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Freiturnier#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
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