Halls of Water: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Shadow_Port_Walker.jpg|60px]] | |[[File:Shadow_Port_Walker.jpg|60px]] | ||
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. | |'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. | ||
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-''Claw Attack:'' A basic 3 hit combo with their claws. | |||
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|[[File:Shadow_Port_Trickster.jpg|60px]] | |[[File:Shadow_Port_Trickster.jpg|60px]] | ||
|'''Shadow Port Trickster''' - A Shadow monster | |'''Shadow Port Trickster''' - A large Shadow monster with advanced magical capabilities. | ||
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-''Wind Totem:'' A blue totem that creates a sphere of wind that increases the stats of the mobs. | |||
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-''Fire Totem:'' A red totem that emits homing fireballs. | |||
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-''Lightning Bolt:'' The Trickster shoots a bolt of lightning out of his hands. | |||
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|[[File:ShadowPortCharger_Head.jpg|60px]] | |[[File:ShadowPortCharger_Head.jpg|60px]] | ||
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. | |'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. | ||
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-''Charge:'' It will run forward, damaging any players within its path. | |||
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-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys. | |||
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|[[File:ShadowPortDefender_Head.jpg|60px]] | |[[File:ShadowPortDefender_Head.jpg|60px]] | ||
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. | |'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. | ||
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-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. | |||
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-''Dark Aura:'' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate. | |||
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|[[File:ShadowPortSniper_Head.jpg|60px]] | |[[File:ShadowPortSniper_Head.jpg|60px]] | ||
|'''Shadow Port Sniper''' - | |'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. | ||
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-''Aimed Light Beam:'' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal '''Shadow Sniper''' the laser can be aimed in all directions including into the back and foreground. | |||
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|[[File:Hamel-shadow-port-voider.jpg|60px]] | |[[File:Hamel-shadow-port-voider.jpg|60px]] | ||
|'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. | |'''Shadow Port Voider''' - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. | ||
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-''Energy Bolt:'' If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls. | |||
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|[[File:Hamel-blood-linker.jpg|60px]] | |[[File:Hamel-blood-linker.jpg|60px]] | ||
|'''Blood Linker''' - This is a | |'''Blood Linker''' - This is a red alternate form of the Shadow Linker. | ||
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-''Blood Link:'' The Blood Linker will link itself with a player eating away at their health gradually. | |||
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|[[File:Hamel-mana-linker.jpg|60px]] | |[[File:Hamel-mana-linker.jpg|60px]] | ||
|'''Mana Linker''' - This is a | |'''Mana Linker''' - This is a blue alternate form of the Shadow Linker. | ||
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-''Mana Link:'' The Mana Linker will link itself with a player eating away at their mana gradually. | |||
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|[[File:Hamel-shadow-linker.jpg|60px]] | |[[File:Hamel-shadow-linker.jpg|60px]] | ||
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like Shadow Master. | |'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[7-1| Shadow Master]]. | ||
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-''Link:'' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed. | |||
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|[[File:Fallen_Red_Knight.jpg|60px]] | |[[File:Fallen_Red_Knight.jpg|60px]] | ||
|'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[7-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. | |'''Fallen Red Knight (Lord Knight)''' - Unlike the Red Knights from [[7-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. | ||
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-''[[Lord Knight]] Combos:'' It can perform very basic Lord Knight commands. | |||
<br> | |||
-''[[Sonic Blade]]:'' They can use Sonic Blade exactly the same way that Elsword can. | |||
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|[[File:Fallen_Red_Knight.jpg|60px]] | |[[File:Fallen_Red_Knight.jpg|60px]] | ||
|'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[7-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. | |'''Fallen Red Knight (Rune Slayer)''' - Unlike the Red Knights from [[7-5|Magmanta's Cave]], these Red Knights have now turned over to the dark side and fight for the demons. | ||
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-''[[Rune Slayer]] Combos:'' It can perform very basic Rune Splayer commands. | |||
<br> | |||
-''[[Flame Geyser]]:'' They can use Flame Geyser exactly the same way that Elsword can. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> |