Temple of Trials: Difference between revisions

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|'''Water Priestess Sasha''' - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is.
|'''Water Priestess Sasha''' - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is.
|
|
-''Heal:'' Sasha heals 10% of your max HP.
*'''Heal:''' Sasha heals 10% of your max HP.
<br>
*'''Water Shield:''' Sasha gives you a shield that 25% Reduced Damage for up to 3 hits.
-''Water Shield:'' Sasha gives you a shield that 25% Reduced Damage for up to 3 hits.
*'''Fully Heal:''' After each trial, she will fully heal your HP when you go back to the start in order of the Trials.
<br>
-''Fully Heal:'' After each trial, she will fully heal your HP when you go back to the start in order of the Trials.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| AllyATK=true
| AllyATK=true
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
*All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.
*All mobs except Ancient Magmanta now can activate stoic after 30 hits. They now appear randomly in any stage.
|[[File:BrutalWalkerHead.png|60px]]
|[[File:BrutalWalkerHead.png|60px]]
|'''Brutal Walker''' - Same as '''Shadow Port Walker''' but will super armor during first and last hit.
|'''Brutal Walker''' - Same as '''Shadow Port Walker''' but will super armor during first and last hit.
|
|
-''Claw Attack:'' A basic 3 hit combo with their claws.
*'''Claw Attack:''' A basic 3 hit combo with their claws.
|-
|-
|[[File:BrutalDefenderHead.png|60px]]
|[[File:BrutalDefenderHead.png|60px]]
|'''Brutal Defender''' - An enhanced version of '''Shadow Port Defender'''.
|'''Brutal Defender''' - An enhanced version of '''Shadow Port Defender'''.
|
|
-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
<br>
*'''Dark Aura:''' Emit a dark aura that gives enemies within range super armor.
-''Dark Aura:'' Emit a dark aura that gives enemies within range super armor.
|-
|-
|[[File:BrutalChargerHead.png|60px]]
|[[File:BrutalChargerHead.png|60px]]
|'''Brutal Charger''' - Same as '''Shadow Port Charger'''.
|'''Brutal Charger''' - Same as '''Shadow Port Charger'''.
|
|
-''Charge:'' It will run forward, damaging any players within its path.
*'''Charge:''' It will run forward, damaging any players within its path.
<br>
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|-
|[[File:BrutalVoiderHead.png|60px]]
|[[File:BrutalVoiderHead.png|60px]]
|'''Brutal Voider''' - Same as '''Shadow Port Voider'''. Can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.  
|'''Brutal Voider''' - Same as '''Shadow Port Voider'''. Can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.  
|
|
-''Energy Bolt:'' If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
*'''Energy Bolt:''' If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
|-
|-
|[[File:BrutalTricksterHead.png|60px]]
|[[File:BrutalTricksterHead.png|60px]]
|'''Brutal Trickster''' - Same as '''Shadow Port Trickster'''.
|'''Brutal Trickster''' - Same as '''Shadow Port Trickster'''.
|
|
-''Wind Totem:'' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
<br>
*'''Fire Totem:''' A red totem that emits homing fireballs.
-''Fire Totem:'' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
<br>
-''Lightning Bolt:'' The Trickster shoots a bolt of lightning out of his hands.
|-
|-
|[[File:TwinkyLinkerHead.png|60px]]
|[[File:TwinkyLinkerHead.png|60px]]
|'''Twinky Linker''' - Same as '''Shadow Linker''' but instead will using Soul Link this mobs now can use Lightning.
|'''Twinky Linker''' - Same as '''Shadow Linker''' but instead will using Soul Link this mobs now can use Lightning.
|
|
-''Lightning Bolt:'' The Linker shoots a bolt of lightning out of his hands.
*'''Lightning Bolt:''' The Linker shoots a bolt of lightning out of his hands.
|-
|-
|[[File:AncientMagmantaHead.png|60px]]
|[[File:AncientMagmantaHead.png|60px]]
|'''Ancient Magmanta''' - A small version of '''Magmanta'''.
|'''Ancient Magmanta''' - A small version of '''Magmanta'''.
|
|
-''Slash:'' These spiders can slash with their legs.
*'''Slash:''' These spiders can slash with their legs.
<br>
*'''Lunge:''' These spiders are able to lunge attack with their entire body.
-''Lunge:'' These spiders are able to lunge attack with their entire body.
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| General=<span style="display:none">{{</span>
| General=<span style="display:none">{{</span>
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|'''Cold-hearted Brutal Walker''' - A powerful '''Brutal Walker''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Walker''' - A powerful '''Brutal Walker''' that is stronger and has substantially more health.
|
|
-''Claw Attack:'' A basic 3 hit combo with their claws.
*'''Claw Attack:''' A basic 3 hit combo with their claws.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:ColdheartedBrutalStingerHead.png|60px]]
|[[File:ColdheartedBrutalStingerHead.png|60px]]
|'''Cold-hearted Brutal Stinger''' - A powerful '''Brutal Stinger''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Stinger''' - A powerful '''Brutal Stinger''' that is stronger and has substantially more health.
|
|
-''Forward Spikes:'' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
*'''Forward Spikes:''' Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
<br>
*'''Spike Ball:''' Extends all the spikes on it, impaling anything nearby. Induces KD.
-''Spike Ball:'' Extends all the spikes on it, impaling anything nearby. Induces KD.
*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
<br>
-''Spike Fall:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:ColdheartedBrutalCharger_Face.png|60px]]
|[[File:ColdheartedBrutalCharger_Face.png|60px]]
|'''Cold-hearted Brutal Charger''' - A powerful '''Brutal Charger''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Charger''' - A powerful '''Brutal Charger''' that is stronger and has substantially more health.
|
|
-''Charge:'' It will run forward, damaging any players within its path.
*'''Charge:''' It will run forward, damaging any players within its path.
<br>
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:ColdheartedBrutalDefenderHead.png|60px]]
|[[File:ColdheartedBrutalDefenderHead.png|60px]]
|'''Cold-hearted Brutal Defender''' - A powerful '''Brutal Defender''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Defender''' - A powerful '''Brutal Defender''' that is stronger and has substantially more health.
|
|
-''Slap:'' They now can attack from a stationary position.
*'''Slap:''' They now can attack from a stationary position.
<br>
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Dark Aura:''' Emit a dark aura that gives enemies within range super armor.
<br>
-''Dark Aura:'' Emit a dark aura that gives enemies within range super armor.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:ColdheartedBrutalTricksterHead.png|60px]]
|[[File:ColdheartedBrutalTricksterHead.png|60px]]
|'''Cold-hearted Brutal Trickster''' - A powerful '''Brutal Trickster''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Trickster''' - A powerful '''Brutal Trickster''' that is stronger and has substantially more health.
|
|
-''Wind Totem:'' A blue totem that creates a sphere of wind that increases the stats of the mobs.
*'''Wind Totem:''' A blue totem that creates a sphere of wind that increases the stats of the mobs.
<br>
*'''Fire Totem:''' A red totem that emits homing fireballs.
-''Fire Totem:'' A red totem that emits homing fireballs.
*'''Lightning Bolt:''' The Trickster shoots a bolt of lightning out of his hands.
<br>
-''Lightning Bolt:'' The Trickster shoots a bolt of lightning out of his hands.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:ColdheartedBrutalBobosseHead.png|60px]]
|[[File:ColdheartedBrutalBobosseHead.png|60px]]
|'''Cold-hearted Brutal Bobosse''' - A powerful '''Brutal Bobosse''' that is stronger and has substantially more health.
|'''Cold-hearted Brutal Bobosse''' - A powerful '''Brutal Bobosse''' that is stronger and has substantially more health.
|
|
-''Smash:'' Bobosse will simply smash his hammer once onto the ground.
*'''Smash:''' Bobosse will simply smash his hammer once onto the ground.
<br>
*'''Launcher:''' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
-''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground.
<br>
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
-''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground.
<br>
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:BrutalVictorHead.png|60px]]
|[[File:BrutalVictorHead.png|60px]]
|'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength.
|'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength.
|
|
-''Victor Combo:'' Poses then strikes in a certain direction three times.
*'''Victor Combo:''' Poses then strikes in a certain direction three times.
<br>
*'''Victor Swing:''' Poses then swings his fists into the air to throw you upwards while in super armor.
-''Victor Swing:'' Poses then swings his fists into the air to throw you upwards while in super armor.
*'''Victor Charge:''' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
<br>
*'''Victor Assault:''' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.
-''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
**If he fails to land on a valid target he will not continue with his combo.
<br>
*'''Victor Earthquake:''' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.
-''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
*If he fails to land on a valid target he will not continue with his combo.
-''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br>
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
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|'''Shadow Priest (2x)''' - A [[7-1|Shadow Master]] who's using its dark powers to restrain Helputt.
|'''Shadow Priest (2x)''' - A [[7-1|Shadow Master]] who's using its dark powers to restrain Helputt.
|
|
-''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance.
*'''Shadow Swipe:''' He will drag you towards him and then swipes at you. Throws you upwards for some distance.
<br>
*'''Dark Explosion:''' He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
-''Dark Explosion:'' He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
*'''Shadow Storm:''' Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
<br>
-''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master.
<br>
'''Notes:'''
'''Notes:'''
<br>
*Has a stoic threshold of 30 hits.
-Has a stoic threshold of 30 hits.
|-
|-
|[[File:Corrupt_Destroyer_Helputt.png|60px]]
|[[File:Corrupt_Destroyer_Helputt.png|60px]]
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|
|
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
<br>
*'''Combo:''' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX.
-''Combo:'' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX.
**During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
<br>
*'''Auto [[Land Demolisher - Heavy Arms]]:''' Basic attacks used by Helputt will kick up rocks.
*During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
*'''[[Artillery Strike - Quantum Ballista]]:''' Fires a warhead up and drops down, causing a large explosion.
-''Auto [[Land Demolisher - Heavy Arms]]:'' Basic attacks used by Helputt will kick up rocks.
*'''[[Carpet Bombing]]:''' Calls for an air strike.
<br>
**He can only call one airstrike, unlike [[Shelling Guardian]] who can call two.
-''[[Artillery Strike - Quantum Ballista]]:'' Fires a warhead up and drops down, causing a large explosion.
*'''[[Comet Crasher]]:''' Fires numerous missiles down.
<br>
**Animation is same to that to [[Deadly Chaser]], however he fires faster and with more shots.
-''[[Carpet Bombing]]:'' Calls for an air strike.
*'''[[Iron Howling]]:''' Release a loud war cry that stuns.
<br>
*'''[[Pain of Caladbolg]]:''' Release a devastating war cry, dealing high damage.
*He can only call one airstrike, unlike [[Shelling Guardian]] who can call two.
*'''[[Scare Chase]]:''' Fires a red homing missile.
-''[[Comet Crasher]]:'' Fires numerous missiles down.
*'''Death Howling:''' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
<br>
*Animation is same to that to [[Deadly Chaser]], however he fires faster and with more shots.
-''[[Iron Howling]]:'' Release a loud war cry that stuns.
<br>
-''[[Pain of Caladbolg]]:'' Release a devastating war cry, dealing high damage.
<br>
-''[[Scare Chase]]:'' Fires a red homing missile.
<br>
-''Death Howling:'' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
|-
|-
|[[File:Strength_Guardian.png|60px]]
|[[File:Strength_Guardian.png|60px]]
|'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
|'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
|
|
-''Lunatic Smash:'' It charges its hammer and smashes down numerous times.
*'''Lunatic Smash:''' It charges its hammer and smashes down numerous times.
<br>
*'''Hammer Combo:''' Does an uppercut and smashes 1 more time.
-''Hammer Combo:'' Does an uppercut and smashes 1 more time.
*'''Impact Hammer:''' Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
<br>
*'''Hammer Swing:''' It swings its hammer and then uses the Impact Hammer attack if you're at the platform.
-''Impact Hammer:'' Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
<br>
-''Hammer Swing:'' It swings its hammer and then uses the Impact Hammer attack if you're at the platform.
<br>
'''Note:'''
'''Note:'''
<br>
*After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Physical/Magical Defense by 10%.
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%.
|-
|-
|[[File:Mind_Guardian.png|60px]]
|[[File:Mind_Guardian.png|60px]]
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|
|
'''Note:'''
'''Note:'''
<br>
*It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], [[Status Effects|Petrifying]] or inflict [[Status Effects|Helpless]] to prevent spin and teleport.
-It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict [[Status Effects|Freezing]], [[Status Effects|Petrifying]] or inflict [[Status Effects|Helpless]] to prevent spin and teleport.
*After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.
<br>
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second.
<span style="display:none">}}</span>
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| Shadows=<span style="display:none">{{</span>
| Shadows=<span style="display:none">{{</span>
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*You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
*You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
'''Note:'''
'''Note:'''
<br>
*When you fight against the Shadows, there's another version called the '''Berserk Shadow''' (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
-When you fight against the Shadows, there's another version called the '''Berserk Shadow''' (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)<br>
|[[File:Doppleganger_Knight.png|60px]]
|[[File:Doppleganger_Knight.png|60px]]
|'''Shadow Elsword''' - This mob's combo and actives are virtually similar to [[Elsword]]'s.
|'''Shadow Elsword''' - This mob's combo and actives are virtually similar to [[Elsword]]'s.
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|'''Berserk Elsword''' - This doppelganger will appear as '''Berserk Elsword'''. It has same move as '''Shadow Elsword'''.
|'''Berserk Elsword''' - This doppelganger will appear as '''Berserk Elsword'''. It has same move as '''Shadow Elsword'''.
|
|
-Berserk Elsword : [[Flame Geyser]]<br>
*'''[[Flame Geyser]]'''
'''Note:'''<br>
'''Note:'''
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
*If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Physical/Magical Attack by 10%.
|-
|-
|[[File:BerserkAishaFace.png|60px]]
|[[File:BerserkAishaFace.png|60px]]
|'''Berserk Aisha''' - This doppelganger will appear as '''Berserk Aisha'''. It has same move as '''Shadow Aisha'''.
|'''Berserk Aisha''' - This doppelganger will appear as '''Berserk Aisha'''. It has same move as '''Shadow Aisha'''.
|
|
-Berserk Aisha : [[Chain Fireball]] : has no super armor when use this skill.<br>
*'''[[Chain Fireball]]'''
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Berserk Rena''' - This doppelganger will appear as '''Berserk Rena'''. It has same move as '''Shadow Rena'''.
|'''Berserk Rena''' - This doppelganger will appear as '''Berserk Rena'''. It has same move as '''Shadow Rena'''.
|
|
-Berserk Rena : [[Backflip Shot]]<br>
*'''[[Backflip Shot]]'''
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:BerserkRavenFace.png|60px]]
|[[File:BerserkRavenFace.png|60px]]
|'''Berserk Raven''' - This doppelganger will appear as '''Berserk Raven'''. It has same move as '''Shadow Raven'''.
|'''Berserk Raven''' - This doppelganger will appear as '''Berserk Raven'''. It has same move as '''Shadow Raven'''.
|
|
-Berserk Raven : [[Power Assault]]<br>
*'''[[Power Assault]]'''
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:BerserkEveFace.png|60px]]
|[[File:BerserkEveFace.png|60px]]
|'''Berserk Eve''' - This doppelganger will appear as '''Berserk Eve'''. It has same move as '''Shadow Eve'''.
|'''Berserk Eve''' - This doppelganger will appear as '''Berserk Eve'''. It has same move as '''Shadow Eve'''.
|
|
-Berserk Eve : [[Illusion Strike]]<br>
*'''[[Illusion Strike]]'''
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Berserk Chung''' - This doppelganger will appear as '''Berserk Chung'''. It has same move as '''Shadow Chung'''.
|'''Berserk Chung''' - This doppelganger will appear as '''Berserk Chung'''. It has same move as '''Shadow Chung'''.
|
|
-Berserk Chung : [[Lunatic Blow]] : The '''Initial''' animation is much faster but when at '''Final Hit''' it will become slower.<br>
*'''[[Lunatic Blow]]:''' The initial animation is much faster but when as he use the final shot, it will become slower.
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:BerserkAraFace.png|60px]]
|[[File:BerserkAraFace.png|60px]]
|'''Berserk Ara''' - This doppelganger will appear as '''Berserk Ara'''. It has same move as '''Shadow Ara'''.
|'''Berserk Ara''' - This doppelganger will appear as '''Berserk Ara'''. It has same move as '''Shadow Ara'''.
|
|
-Berserk Ara : [[Tempest Dance]] : has no super armor when use this skill.<br>
*'''[[Tempest Dance]]:''' This skill will be performed without Super Armor.  
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
|-
|-
|[[File:BerserkElesisFace.png|60px]]
|[[File:BerserkElesisFace.png|60px]]
|'''Berserk Elesis''' - This doppelganger will appear as '''Berserk Elesis'''. It has same move as '''Shadow Elesis'''.
|'''Berserk Elesis''' - This doppelganger will appear as '''Berserk Elesis'''. It has same move as '''Shadow Elesis'''.
|
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-Berserk Elesis : [[Power Burster]]<br>
*'''[[Power Burster]]'''
'''Note:'''<br>
-If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%.
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Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-''Combo:'' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX.
*'''Combo:''' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX.
*During his XXZX combo, he will not be in Stoic during the Z portion of the combo.<br>
**During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
-''Auto [[Land Demolisher - Heavy Arms]]:'' Basic attacks used by Helputt will kick up rocks.<br>
*'''Auto [[Land Demolisher - Heavy Arms]]:''' Basic attacks used by Helputt will kick up rocks.
-''[[Artillery Strike - Quantum Ballista]]:'' Fires a warhead up and drops down, causing a large explosion.<br>
*'''[[Artillery Strike - Quantum Ballista]]:''' Fires a warhead up and drops down, causing a large explosion.
-''[[Carpet Bombing]]:'' Calls for an air strike.<br>
*'''[[Carpet Bombing]]:''' Calls for an air strike.
*He can only call one airstrike, unlike [[Shelling Guardian]] who can call two.
**He can only call one airstrike, unlike [[Shelling Guardian]] who can call two.
-''[[Comet Crasher]]:'' Fires numerous missiles down.
*'''[[Comet Crasher]]:''' Fires numerous missiles down.
*Animation is same to that to [[Deadly Chaser]], however he fires faster and with more shots.
**Animation is same as that of [[Deadly Chaser]], however he fires faster and with more shots.
-''[[Iron Howling]]:'' Release a loud war cry that stuns.<br>
*'''[[Iron Howling]]:''' Release a loud war cry that stuns.
-''[[Pain of Caladbolg]]:'' Release a devastating war cry, dealing high damage.<br>
*'''[[Pain of Caladbolg]]:''' Release a devastating war cry, dealing high damage.
-''[[Scare Chase]]:'' Fires a red homing missile.<br>
*'''[[Scare Chase]]:''' Fires a red homing missile.
*After 2015/03/18 KR, explosion damage increased, almost similar to [[City in the Sky|Eltrion]]'s missile damage, its best to use any special active that gives invinciblity frames to avoid being tracked by the missiles.
**After the 03/18/2015 KR patch, explosion damage increased, almost similar to [[City in the Sky|Eltrion]]'s missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles.
-''Heavy Stance:'' Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
*'''Heavy Stance:''' Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
*During Heavy Stance, he will temporarily reduce all incoming damage by 99%.
**During Heavy Stance, he will temporarily reduce all incoming damage by 99%.
'''Strategy:'''
'''Strategy:'''
*There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall.
*There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall.
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends.
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends.
*Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect.
*Helputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Helputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect.
**The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version.
**The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version.
*Hellputt has no stoic limit, making it possible to keep him in an infinite stunlock using attacks with no KD value.
*Helputt has no [[Stoic Thresholds|Stoic Threshold]], making it possible to keep him in an infinite stunlock using attacks with no KD value.
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[http://www.youtube.com/watch?v=dRa0O_ARhzY '''''Eve and party Run''''']<br>
[http://www.youtube.com/watch?v=dRa0O_ARhzY '''''Eve and party Run''''']<br>
[http://youtu.be/fi7owLewqfI '''''Yama Raja with party Run''''']<br>
[http://youtu.be/fi7owLewqfI '''''Yama Raja with party Run''''']<br>
[https://www.youtube.com/watch?v=fxGgBReE7yQ '''''Shadow Stage Fishing''''']<br>
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*There is a glitch where, if you awaken right before teleporting into Hellputt's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state.
*There is a glitch where, if you awaken right before teleporting into Helputt's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
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