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Assault Slash: Difference between revisions
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* In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airborne</b>, else the hits will plainly miss. | * In PvP, it's also possible to connect all hits if the opponent is knocked off a platform with it, since the remaining hits will connect while the opponent is falling. It should also be noted that, unlike in PvE, there's no damage reduction when a knocked-down opponent gets hit, <b>as long as the knocked-down target is still airborne</b>, else the hits will plainly miss. | ||
* As a thrusting attack, Assault Slash has a very narrow vertical range; even a small jump can cause it to miss. | * As a thrusting attack, Assault Slash has a very narrow vertical range; even a small jump can cause it to miss. | ||
* If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (with/without note | * If used while inflicted with [[Status Effects|Frostbite]], the number of hits increases to 10 (needs reconfirmation for KR after a certain patch was released) (with/without note). | ||
* In [[Awakening Mode]], the lunge distance is extended substantially. | * In [[Awakening Mode]], the lunge distance is extended substantially. | ||
{{ElSkills}} | {{ElSkills}} |