Combat Ranger/fr: Difference between revisions
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→Combos additionnels
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! width="25%" |Image | ! width="25%" |Image | ||
! width="50%" |Description | ! width="50%" |Description | ||
! width="25%" | | ! width="25%" |Dégâts | ||
|- | |- | ||
|[[Image:Cr1FR.png]] | |[[Image:Cr1FR.png]] | ||
| '''Triple Kick''' | | '''Triple Kick''' | ||
Execute 2 extra kicks after doing the standard {{CDRU}}{{CW}} combo which knocks enemies down(Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]]). | |||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{ | {{CW}} 100% Phy. Damage <br> | ||
{{ | {{CW}} 120% Phy. Damage <br> | ||
{{ | {{CW}} 160% Phy. Damage | ||
|- | |- | ||
|[[Image:Cr2FR.png]] | |[[Image:Cr2FR.png]] | ||
| ''' | | '''Storm Kick''' | ||
Creates a small gust of wind which continuously damage enemies after doing the standard ↑↑Z combo. This also replaces {{CUU}}{{CX}} from shooting arrows down to stomping. | |||
| | | | ||
{{CUU}} <br> | {{CUU}} <br> | ||
{{ | {{CW}} 220% Phy. Damage <br> | ||
{{ | {{CW}} 80% x4 Phy. Damage | ||
|- | |- | ||
|[[Image:Cr3FR.png]] | |[[Image:Cr3FR.png]] | ||
| '''Double Slide''' | | '''Double Slide''' | ||
Slides once more before doing the standard {{CDR}}{{CW}} combo. The first dash can also be cancelled for an '''Active''' or '''Special Active'''. | |||
| | | | ||
{{CDR}}<br> | {{CDR}}<br> | ||
{{ | {{CW}} 130% Phy. Damage <br> | ||
{{ | {{CW}} 160% Phy. Damage <br> | ||
{{ | {{CW}} 200% Phy. Damage | ||
|- | |||
|[[Image:Cr4FR.png]] | |||
| '''Zoning Kick''' | |||
After firing an arrow, slide towards the enemy and knee them while in super armor before finishing the combo off. | |||
| | |||
{{CX}} 170% Mag. Damage<br> | |||
{{CW}} ??% Phy. Damage<br> | |||
{{CW}} ??% Phy. Damage<br> | |||
{{CW}} ??% Phy. Damage | |||
|} | |} | ||
<br> | <br> |