Rolling Smash: Difference between revisions
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | ||
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{{!}} align="center" {{!}} 200% | {{!}} align="center" {{!}} 200% | ||
{{!}} align="center" {{!}} 4.7m | {{!}} align="center" {{!}} 4.7m | ||
{{!}} align="center" rowspan="5" {{!}} 50MP | {{!}} align="center" rowspan="5" {{!}} 50MP | ||
{{!}} align="center" {{!}} 12 Seconds | {{!}} align="center" {{!}} 12 Seconds | ||
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{{!}} align="center" {{!}} 5.4m | {{!}} align="center" {{!}} 5.4m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
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{{!}} align="center" {{!}} 6.8m | {{!}} align="center" {{!}} 6.8m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | ||
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{{!}} align="center" {{!}} 156% | {{!}} align="center" {{!}} 156% | ||
{{!}} align="center" {{!}} 4.7m | {{!}} align="center" {{!}} 4.7m | ||
{{!}} align="center" rowspan="6" {{!}} 50MP | {{!}} align="center" rowspan="6" {{!}} 50MP | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} 12 Seconds | ||
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{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
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{{!}} align="center" {{!}} 6.8m | {{!}} align="center" {{!}} 6.8m | ||
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==Tips and Details== | ==Tips and Details== | ||
* | * Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[6-2|underwater]] or when used to launch off of a platform. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) |