Lord Knight: Difference between revisions
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{{CViX}} 443% Phy. Damage | {{CViX}} 443% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}} | {{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}} | ||
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{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}} | |||
{{!}} '''Launching Charge''' | {{!}} '''Launching Charge''' | ||
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. | After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. |