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Nature's Force System: Difference between revisions

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=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills.  
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
**Some combos removed the orb detonation after a later patch on the same day.
**Some combos removed the orb detonation after a later patch on the same day.
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***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
*The list below shows the maximum number of bars used for each eligible skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.
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