Hell Stone: Difference between revisions

1,077 bytes removed ,  15 January 2016
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| [[Image:AishaS23.png]]
| [[Image:AishaS23.png]]
| '''[Special Active] ''' Summon a hellish stone that damages nearby enemies. It deals increased damage when awakened.<br>It can be used up to 2 more times continuously every 1.5 seconds after the first cast. This does not affect the cooldown of the skill. <font color=red>(Does not apply to Memorize)</font>
| '''[Special Active] ''' Summon a hellish stone that damages nearby enemies. Increased number of hits and damage if used while Awakened. It can be casted twice within 1.5 seconds. This does not affect the cooldown of the skill. <font color=red>(Does not apply to Memorize)</font>
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
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|-
| [[Dark Magician]] || Lv. 20 || 35            || 3                || [[Hell Drop]]
| [[Dark Magician]] || 40 || ||  
|}
|}
<br>
<br>


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="2" | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Character Level !! colspan=4 | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan="2" | Primary !! rowspan="2" | Secondary !! colspan="2" | Normal !! colspan="2" | Awaken
! colspan="2" | Normal !! colspan="2" | Awakening !! colspan="2" | Normal !! colspan="2" | Awakening
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Primary !! Secondary !! Primary !! Secondary
! Spin !! Float !! Spin !! Float !! Spin !! Float !! Spin !! Float
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| align="left" | 1 || rowspan="2" | 35 || 156% || 175% || rowspan="20" | 2 || rowspan="20" | 5 || rowspan="20" | 3 || rowspan="20" | 6 || rowspan="20" | 100 MP || rowspan="20" | 10 Seconds
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| align="left" | 2 || 161% || 181%
|-
| align="left" | 3 || 36 || 166% || 186%
|-
| align="left" | 4 || 39 || 171% || 192%
|-
| align="left" | 5 || 42 || 176% || 198%
|-
| align="left" | 6 || 45 || 181% || 203%
|-
| align="left" | 7 || 48 || 186% || 209%
|-
| align="left" | 8 || 51 || 191% || 215%
|-
|-
| align="left" | 9 || 54 || 197% || 221%
| align="left" | 40 || 484% || 287% || 619% || 367% || ||   ||   || || 120 MP || 14 Seconds
|-
| align="left" | 10 || 57 || 202% || 226%
|-
| align="left" | 11 || 60 || 207% || 232%
|-
| align="left" | 12 || 63 || 212% || 238%
|-
| align="left" | 13 || 66 || 217% || 243%
|-
| align="left" | 14 || 69 || 222% || 249%
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| align="left" | 15 || 72 || 227% || 255%
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| align="left" | 16 || 75 || 232% || 260%
|-
| align="left" | 17 || 78 || 237% || 266%
|-
| align="left" | 18 || 81 || 242% || 272%
|-
| align="left" | 19 || 84 || 247% || 277%
|-
| align="left" | 20 (M) || 87 || 252% || 283%
|}
|}
<br>
== [[Skill Notes|Skill Note]] ==
{{SkillNoteText|Hell Stone}}
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*Most effective on super armored opponents.
*This skill is most effective on Super Armored opponents.
*In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage.
*In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage.
**With correct positioning, it is possible to get an extra hit for 10 total hits, however this is impractical.
**With correct positioning, it is possible to get an extra hit for 10 total hits, however this is impractical.
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