Hell Stone: Difference between revisions
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| [[Image:AishaS23.png]] | | [[Image:AishaS23.png]] | ||
| '''[Special Active] ''' Summon a hellish stone that damages nearby enemies. | | '''[Special Active] ''' Summon a hellish stone that damages nearby enemies. Increased number of hits and damage if used while Awakened. It can be casted twice within 1.5 seconds. This does not affect the cooldown of the skill. <font color=red>(Does not apply to Memorize)</font> | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! Class | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
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| [[Dark Magician]] || | | [[Dark Magician]] || 40 || || | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! rowspan="3" | | ! rowspan="3" | Character Level !! colspan=4 | Damage (Magical) !! colspan="4" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! colspan="2" | Normal !! colspan="2" | Awakening !! colspan="2" | Normal !! colspan="2" | Awakening | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! Spin !! Float !! Spin !! Float !! Spin !! Float !! Spin !! Float | ||
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| align="left" | | | align="left" | 40 || 484% || 287% || 619% || 367% || || || || || 120 MP || 14 Seconds | ||
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|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *This skill is most effective on Super Armored opponents. | ||
*In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage. | *In [[Awakening Mode]], the stone is larger and spins faster allowing it to hit an extra time in each animation stage. | ||
**With correct positioning, it is possible to get an extra hit for 10 total hits, however this is impractical. | **With correct positioning, it is possible to get an extra hit for 10 total hits, however this is impractical. |