Magic Knight: Difference between revisions
→Additional Combos
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[[Image:Mk2.png]]<br> | [[Image:Mk2.png]]<br> | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. | ||
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**Lesser delay after shooting fireball. | **Lesser delay after shooting fireball. | ||
**Shorter dash distance on {{CX}} command. | **Shorter dash distance on {{CX}} command. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CViZ}} 219% Phy. Damage<br> | {{CViZ}} 219% Phy. Damage<br> | ||
{{CDeX}} ??% Mag. Damage | {{CDeX}} ??% Mag. Damage | ||
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| [[Image:Mk5.png]] | |||
| '''Flame Pierce''' | |||
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | |||
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | |||
*[[Magic Knight]] is able to perform this combo before becoming [[Rune Slayer]], which is likely unintentional. | |||
*Text displayed mentions [[Magic Knight]]'s >>ZZX combo. | |||
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{{CDR}}<br> | |||
{{CViZ}} 181% Phy. Damage<br> | |||
{{CViZ}} 219% Phy. Damage<br> | |||
{{CViZ}}/{{CDeZ}} ???% Phy. Damage +??% Mag. Damage x2 | |||
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