Cannon Blade: Difference between revisions

347 bytes removed ,  18 January 2016
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! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown
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| align="left" | 5 || 339% || rowspan=2 | 13 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align="left" | 5 || 339% || rowspan=2 | 11 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
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|-
| align="left" | [Enhanced] 73  || 406%
| align="left" | [Enhanced] 73  || 406%
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== Tips and Details ==
== Tips and Details ==
*The target should be on the front part of the explosion right as it comes out.
*The skill will usually deal full hits on any non-super armored target as they are lifted and dragged along with the blast.
**Ideal positions are after the knockback from [[Raven]]'s >>X or [[Over Taker]]'s XX>XX.
**Super Armored targets require proper positioning to land a reasonable amount of hits, Hitting them with the edge of the blast as it appears is optimal.
*'''Cannon Blade''''s skill note allows it hit the foe more.
**The max hits stay the same.
**Without the note, the fireball hits a Giant Training Monkey eight times max. With it, the fireball hits 12 times.
*Non-super armored targets are lifted by noted [[Cannon Blade]] instead of being promptly knocked down. This is the only case when it is likely for the damage to be greater than without the skill note. Otherwise, the damage is about equal at best.
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