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Dragon Nest: Abyss: Difference between revisions

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|'''Heavily Armoured Big, Dark Lizardman'''<br/> Similar to the '''Big, Dark Lizardman (Club)''' in [[3-3|Besma Lake (Night)]], except that its armour has more intricate patterns and it now wears a helmet. It also super armours itself extremely frequently when attacking and when it is hit too many times.  It will usually drop it's Super Armor before attacking unlike the normal version.<br/>
|'''Saurus Guardian'''<br/> Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br/>
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|'''Black-Eyed Lizard-Wizard'''<br/> Similar to the Lizard-Wizards seen in the Besma Region, except that it can summon multiple magic missiles in a row, and super armor itself while healing on Hell Mode.<br/>
|'''Shadow Shaman Lizardman'''<br/> Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon multiple magic missiles in a row, and super armor itself while healing on Hell Mode.<br/>
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|'''Cautious Dark Lizardman'''<br/>  Similar to the '''Dark Lizardman (Spear)''', in [[3-3|Besma Lake (Night)]], except that it can now throw spears (while in super armour) and wears a helmet.<br/>
|'''Shadow Warrior'''<br/>  Similar to the [[3-3#Boss, Shadow Warrior|Shadow Warrior]] in [[3-3|Bethma Lake (Night]], except that it can use a spinning whirlwind attack whenever it reaches it's stoic threshold on Hell Mode.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br/>
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|'''Red Salamander'''<br/>  Similar to the Red Salamanders seen in the Besma Region, except that it breathes fire faster and more often. It also super armours itself right when it breathes fire and when struck.<br/>
|'''Shadow Lizardman'''<br/>  Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br/>
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|'''Fire Komodo'''<br/>  Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself when it breathes fire and when struck.<br/>
*These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.
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|'''Flame Bat'''<br/>  Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br/>
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==Obstacles==
==Obstacles==
'''Geyser:''' A hole that spits fire at intervals and can cause burning damage. <br/>
'''Geyser:''' A hole that spits fire at intervals and can cause burning damage.  They are triggered by proximity.<br/>
'''Large Boulder:''' A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
*In Luto Mode there is an endless stream of these boulders.
'''Small Boulder:''' A small boulder that rolls down hills knocking down players and dealing minor damage.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.


==Miniboss: Giant Dark Lizardman Warrior==
==(Optional) Miniboss: Berauk==
A stronger version of the boss of [[3-2|Besma Lake]], fights identically to the boss version minus the ability to summon more minions.  Appears only in the 'top' route through the stage.
*In Luto Mode, Berauk is a regular enemy that appears throughout the stage.
 
==Miniboss: Shadow Warrior (Large)==
A giant version of the Dark Lizardman Warrior in [[3-3|Besma Lake (Night)]], except that it is larger and has much higher attack speed.<br/>
A giant version of the Dark Lizardman Warrior in [[3-3|Besma Lake (Night)]], except that it is larger and has much higher attack speed.<br/>
*This enemy can drop the same accessory as the stage boss version.
*In Luto Mode this is a regular enemy that appears throughout the stage.


==Subboss: Kayak the Shadow Shaman==
==Subboss: Kayak the Shadow Shaman==
'''Kayak the Shadow Shaman''' from [[3-4|Dragon's Nest]] is back now with better powers.  His moves are exactly the same except he immediately summons a clone, the '''Kayak the Shadow Shaman''' to aid in battle. Both have the same skills and abilities the main difference being the clone has roughly half as much HP.  The clone will die automatically if it's original is killed.<br/>
'''Kayak the Shadow Shaman''' from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.<br/>
 
'''Kayak the Shadow Shaman (Clone)'''
Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.


==Boss: Ancient Bone Dragon==
==Boss: Ancient Bone Dragon==
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*Earlier versions of Ancient Bone Dragon did not have geysers in the center of the battlefield, it also used to have a stoic threshold where it would gain super armor after taking a certain number of hits to prevent players from stun-locking it.  In that version Light element weapons would also reset its animation to its standing pose, negating any attack it was in the process of using.
*Earlier versions of Ancient Bone Dragon did not have geysers in the center of the battlefield, it also used to have a stoic threshold where it would gain super armor after taking a certain number of hits to prevent players from stun-locking it.  In that version Light element weapons would also reset its animation to its standing pose, negating any attack it was in the process of using.
*In the earliest versions of this stage there was no Ancient Bone Dragon, the player would fight Kayak the Shadow Shaman along with his clone and two ordinary Lizardmen and the stage would be cleared after they were defeated without the summoning of the Ancient Bone Dragon being successful.
*In the earliest versions of this stage there was no Ancient Bone Dragon, the player would fight Kayak the Shadow Shaman along with his clone and two ordinary Lizardmen and the stage would be cleared after they were defeated without the summoning of the Ancient Bone Dragon being successful.
*If a player looks to the right edge of the stage while fighting '''Kayak the Shadow Shaman''' they may see the name '''Ancient Bone Dragon''' floating in the air, this is because the dragon has already been placed into that room as an enemy and is waiting to be activated after Kayak's death.
**The dragon may be de-buffed by Elemental Masters with the [[Abundance of Energy]] passive before it has properly spawned due to this.
**Also due to this, the wait time on '''Aerial Dragon Fire''' has already expired before it has properly spawned and it may use it right at the start of the fight.
**A very rare glitch sometimes occurs where the dragon is activated prematurely and the player is then forced to fight both Kayak and the Ancient Bone Dragon at the same time because of this as well.


==Videos==
==Videos==
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