Deadly Raid: Difference between revisions

465 bytes removed ,  26 January 2016
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! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class          !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
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| [[Veteran Commander]] || 55 || ?? || ??
| [[Veteran Commander]] || 55 || 56 || 64
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! MP Recover !! MP Usage
! MP Recover !! MP Usage
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| ? || {{SkillText|Regenerating (1)|33}} || 33 MP || ? || {{SkillText|Critical|110}} || 110 MP
| 56 || {{SkillText|Regenerating (1)|33}} || 33 MP || 64 || {{SkillText|Critical|110}} || 110 MP
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**Each overheat stack will also proportionally increase the damage to yourself.
**Each overheat stack will also proportionally increase the damage to yourself.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]).
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]).
**It is also possible to catch with Z when the opponent is pressed against a wall.
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
**This can be bypassed by having the [[Victory Survival Strategy|Victory Survival Strategy]] passive.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
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