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Bullet Blitz: Difference between revisions

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130 bytes removed ,  28 January 2016
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class               !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Deadly Chaser]]   || Lv.20  || 55             || 5                || [[Rapid Cannon]]
| [[Deadly Chaser]] || 55 || ?? || ??
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet <br> (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Character Level !! Magic Bullet <br> (Magical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Awakening
|-
| align="left" | 1 ||  rowspan="2" | 55 || 283% ||  rowspan="2" | 9 || rowspan="2" | 14 || rowspan="10" | 1.75 seconds || rowspan="10" | 100 MP || rowspan="10" | 10 Seconds
|-
| align="left" | 2 || 304%
|-
| align="left" | 3 || 58 || 325% || rowspan="2" | 10 || rowspan="2" | 15
|-
| align="left" | 4 || 62 || 347%
|-
| align="left" | 5 || 66 || 368% || rowspan="2" | 11 || rowspan="2" | 16
|-
| align="left" | 6 || 70 || 389%
|-
| align="left" | 7 || 74 || 410% || rowspan="2" | 12 || rowspan="2" | 17
|-
| align="left" | 8 || 78 || 432%
|-
| align="left" | 9 || 82 || 453% || rowspan="2" | 13 || rowspan="2" | 18
|-
|-
| align="left" | 10 || 86 || 474%
| align="left" | 55 || 337% || 9 || 100 MP || 8 Seconds
|}
|}
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== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=4 {{!}} Bullet Blitz - Reversed !! colspan=2 {{!}} Bullet Blitz - Ruthless
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=2 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Cooldown
{{!}}-
{{!}} ?? {{!}}{{!}} {{SkillText|Reversed|70|150}} {{!}}{{!}} 70MP {{!}}{{!}} 12 Seconds {{!}}{{!}} ?? {{!}}{{!}} {{SkillText|Ruthless}}
{{!}}}
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**Although it's more similar to [[Chain Lightning]] in that it ricochets between enemies.
**Although it's more similar to [[Chain Lightning]] in that it ricochets between enemies.
*The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
*The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
**However, if there is only one target, '''Bullet Blitz''' will hit at most 3 times since the delay between hits for the same target is about 0.5 seconds, while the delay from ricocheting from a target to another is much shorter, thus being able to land more hits the more enemies are next to each other.
**However, if there is only one target, '''Bullet Blitz''' will hit at most 5 times since the delay between hits for the same target is about 0.3 seconds, while the delay from ricocheting from a target to another is much shorter, thus being able to land more hits the more enemies are next to each other.
*In PvP, the range of this skill's homing ability is extremely short, requiring the enemy to be at nearly point-blank range of the bullet. The range of the ability to ricochet remains unchanged.
*In PvP, the range of this skill's homing ability is extremely short, requiring the enemy to be at nearly point-blank range of the bullet. The range of the ability to ricochet remains unchanged.
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