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Sword Knight: Difference between revisions

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== Additional Combos  ==
== Additional Combos  ==
{{tabs
|divclass=forceland
|name=combo
|tab1=Added
|contents1=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
{{!}}-
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{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
{{CViZ}} 181% Phy. Damage <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeX}} 45% Phy. Damage x4 <br>
{{CDeX}} 43% Phy. Damage x4 <br>
{{CDeX}} 82% Phy. Damage + 94% Phy. Damage
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{!}}-
{{!}}-
{{!}} [[Image:Sk5.png]]  
{{!}} [[Image:Sk5.png]]  
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Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end.
{{!}}
{{!}}
{{CDeX}} 301% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 326% Phy. Damage <br>
{{CDeX}} 311% Phy. Damage <br>
{{CDeX}} 237% Phy. Damage <br>
{{CDeX}} 226% Phy. Damage <br>
{{CDeX}} 262% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 71% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
{{!}}-
{{!}}-
{{!}} [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
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{{!}}
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CViZ}} 180% Phy. Damage <br>
{{CViZ}} 173% Phy. Damage <br>
{{CViZ}} 216% Phy. Damage <br>
{{CViZ}} 209% Phy. Damage <br>
{{CViZ}} 130% Phy. Damage x3~infinite + 77%
{{CViZ}} 124% Phy. Damage x3~infinite + 73%
{{!}}}
{{!}}}
|tab2=Modified
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
|contents2=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{{!}}-
! width="20%" {{!}} Combo
! width="50%" {{!}}Description
! width="30%" {{!}}Damage
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}'''
{{!}} Basic 4 hit combo with his sword.
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViZ}} Physical Damage 360%
{{!}}-
{{!}} '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}'''
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.
{{!}}
{{CViZ}} Physical Damage 156%<br>
{{CViZ}} Physical Damage 192%<br>
{{CViZ}} Physical Damage 227%<br>
{{CViX}} Physical Damage 311%
{{!}}-
{{!}} '''{{CDeX}}{{CDeX}}{{CViZ}}'''
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.
{{!}}
{{CDeX}} Physical Damage 301%<br>
{{CDeX}} Physical Damage 326%<br>
{{CViZ}} Physical Damage 395%
{{!}}-
{{!}} '''{{CU}}{{CViZ}}'''
{{!}} Single jump slash.
{{!}}
{{CU}}<br>
{{CViZ}}  Physical Damage 167%
{{!}}-
{{!}} '''{{CU}}{{CDeX}}'''
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{CU}}<br>
{{CDeX}}  Physical Damage 366%
{{!}}-
{{!}} '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CViZ}} 181% Phy. Damage <br>
{{CViZ}} 219% Phy. Damage <br>
{{CDeZ}} 246% Phy. Damage
{{!}}-
{{!}} '''{{CDR}}{{CDeX}}'''
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{CDR}}<br>
{{CDeX}}  Physical Damage 334%
{{!}}-
{{!}} '''{{CDRU}}{{CDeX}}{{CDeX}}'''
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{CDRU}}<br>
{{CDeX}} Physical Damage 313%<br>
{{CDeX}} Physical Damage 351%
{{!}}}
}}
<br>
<br>


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